sidonunspa
First Post
I'm saying you don't need feats in order to do other actions besides "just attack" like you claimed. It seems now you've shifted your argument into one where you can't do those things without having bonus actions or reactions, and that's equally flawed. Actions are actions, whether they are just "actions" in AD&D, or "Actions, bonus actions, reactions" in 5e. Every round you can do X amount of certain things.
I've been playing AD&D continuously since 1981 (skipped 3e and 4e), and I've never seen a game or played with anyone who felt like they couldn't attempt to shove, trip, whatever just because there wasn't a rule for it.
I myself like fighters, and I can tell you I've done a lot more than just attack. Some examples;
"I want to leap on the table and jump off, tackling the bugbear." DM: "Ok, make a Dex check, then an attack roll."
"I want to trip that orc coming by me so it can't get to the MU." DM: "Ok, make an attack roll."
"I want to dive behind that pillar to avoid the dragon's breath, hoping to gain a bonus above what my normal ST is." DM: "Ok, that will take your action, but I'll give you a +4 bonus to your ST."
"I want to use my shield to knock the orc down." DM: "Ok, that will take one of your attacks. Make an attack roll, and then we'll compare strength checks. You get a +1 bonus for every point you made your attack roll by."
and you missed my main point... other classes (almost all of them) have built in ways to use bonus actions and reactions... fighters get that ability through feats
also the way the game works.. some actions are simply not worth it unless you have a feat.. getting up and attacking is such not a big deal any more that pushing someone is "mhu" compared to using your action to attack
(we learned this last night in my 3e game when the paladin used his only attack to knock someone down in the hopes of stopping him from rigging a bell.. on the guards next action he got up moved 15 feet.. and rang the bell.. yes the paladin got an opportunity attack as the guard moved out of his threat range, and he hit.. but did not kill him.. we later found out he was at 5hp.. if the paladin simply attacked and attacked as the guard ran out of his reach... no alarm would have been rung)
BTW, my description above.. I only used 2 feats.. one that let me use 2 non-light weapons (spear and sword) and the other to get the super bonus on damage with my throw.. everything else was part of the rules)
and as an aside.. you are a VERY VERY VERY RARE GM... with you fighters w/o feats would do ok.. but someone who runs the game "by the book" would gut fighters buy not allowing feats
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