Derren said:
Lets compare Dex to Str....
Str:
- Adds to melee attacks
- Adds to melee and throwing damage
- Increases carrying capacity
- Adds to Jump, Climb and Swim
Dex:
- Adds to ranged attacks
- Adds to initiative
- Adds to reflex saving throws
- Adds to AC/Flat footed AC
- Adds to Balance, Escape Artist, Hide, Move Silently, Open Lock, Ride, Slight of Hand, Tumble and Use Rope
So its quite easy to see why Dex as a stat is more valuable than Str. The only thing Str has going for it is the increased melee damage. The attack bonus can be covered by weapon finesse.
You comparison is flawed, since it's too general, and fails to list dex's limitations. We're comparing Str and Dex for
Fighters here, melee fighters at that, not in general. With that in mind, let's look at your dex advantages again.
Dex:
- Adds to ranged attacks -> Unrelevant to a melee fighter
- Adds to initiative -> Minor relevance, but not really critically important.
- Adds to reflex saving throws -> With the fighter's low dex save, won't make a difference except at low levels.
- Adds to AC/Flat footed AC -> False. Flat footed = no dex, for starters. Touch AC, yes. For the AC issue, we have heavy armor.
- Adds to Balance, Escape Artist, Hide, Move Silently, Open Lock, Ride, Slight of Hand, Tumble and Use Rope -> none of these except for Ride are fighter skills, and having minor bonuses here won't help at all.
And then we have Strength:
Str:
- Adds to melee attacks -> No feat required. Good.
- Adds to melee and throwing damage -> Together with melee attack of prime importance for a melee fighter. Outstrips 90% of the Dex advantages with ease.
- Increases carrying capacity -> Good, since we're making a fighter, and if we're not gonna super boost dex, we need heavy armor.
- Adds to Jump, Climb and Swim -> All three class skills. The Strength bonus will actually matter.
So, without a feat that adds some way of boosting damage for dex-based fighters, Str is clearly superior.