Fighting Fantasy Gamebooks Coming to America via Steve Jackson Games

The classic adventure gamebooks return to US shelves after over 20 years
Screenshot 2024-10-17 at 20-32-37 Steve Jackson Games announcement fightingfantasy.png

Fighting Fantasy and Steve Jackson Games announced a deal to release the series of solo choose-your-own-adventure style gamebooks in the United States for the first time in over 20 years.

The Fighting Fantasy series, written by Sir Ian Livingston and Steve Jackson (not the same Steve Jackson of SJ Games), were originally published starting in 1982. While still available in other markets, they have been out of print in the United States after the publisher, Laurel Leaf Editions, was purchased along with parent company Dell Publishing Group in 1999.

The_Warlock_of_Firetop_Mountain_(first_edition).jpg

From the announcement:

Fighting Fantasy debuted with The Warlock of Firetop Mountain in 1982. Since then, over 20 million copies of the exciting series have been sold worldwide. In Fighting Fantasy, players embark on a solo adventure where their decisions – and dice rolls – determine the outcome of the story. This combination of nonlinear narrative and classic tabletop action sets the series apart from other gamebook franchises. Fighting Fantasy co-creators Sir Ian Livingstone and Steve Jackson (UK) stated how thrilled they were to sign a US publishing agreement for Fighting Fantasy with Steve Jackson Games.

Sir Ian says: “To have a new publisher in the USA is a special moment in the history of Fighting Fantasy. We have known Steve Jackson (US) for more than 40 years, having distributed Steve Jackson Games in the 1980s when we owned Games Workshop. Steve also wrote three fantastic Fighting Fantasy books which caused a lot of confusion at the time when people didn’t realize there were two Steve Jacksons! We look forward to exciting times ahead in the USA for new and existing Fighting Fantasy fans.”

The first five books of the 50-title series will be made available in early 2025 with the next five in the series coming later that year.
 

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Darryl Mott

Darryl Mott


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Crazy thing is that I didn't even realize they weren't published in the U.S. until recently.

I had gotten reprintings that they had done over the past few years (which I suppose must have only been in the UK?), and had thought they were available everywhere.
Yeah, I've got a bunch of the recent reprints with the gold spines and was surprised to hear they were imports.
 

Any indication why they changed the book numbers?

Left to right they should be 1, 6, 5, 3, and 2 originally in the UK.

These are the first five published in this new format. They intend to do another five which I assume will be numbered 6-10.

According to one of the Kickstarter updates,


Q: The order of the books doesn't match the original release order. Why?

A: The order of the books is based on discussion with Sir Ian, leading off with five of the most loved. I can promise you that NOT every book will have the same number that it did in any particular previous edition. Editions haven’t been consistent with each other. Sir Ian is fine with renumbering, and so am I!

Source
 



I feel attacked! :) for some reason is my favourite one that really sticks in my memory for it's evocative writing and pictures.
City of Thieves was always my favorite, but Forest of Doom and Scorpion Swamp were my second favorite. The Dungeoncrawling ones were frustrating. I've never understood why The Warlock of Firetop Mountain is considered a classic. I read it once and then threw it in a box in disgust, never to pick it up again. As a middle-schooler in 1984 or so.
 

City of Thieves was always my favorite, but Forest of Doom and Scorpion Swamp were my second favorite.
City of Thieves is fantastic and probably way more influential on fantasy RPGs than it's given credit for. (I think Americans generally overlook that these books were created by the founders of Games Workshop.)

Those two outdoor adventures are relatively easy, but a lot of fun, and good precursors to modern point crawls. Forest of Doom really feels like a BD&D adventure, much more than TSR's Endless Quest books ever managed to do.
The Dungeoncrawling ones were frustrating. I've never understood why The Warlock of Firetop Mountain is considered a classic. I read it once and then threw it in a box in disgust, never to pick it up again. As a middle-schooler in 1984 or so.
A big problem with the book, in my opinion, is that Ian Livingstone and Steve Jackson split it between them (I believe the hand-off comes at the underground river). Livingston's half is mostly wandering around a goblin and orc-held section of the dungeon (with terrible security!) and there's a decent amount of combat but no real puzzles.

Once you cross the river, combats become fewer, but much harder, and there's a "puzzle" aspect to the rooms that has a lot in common with early computer adventure games' "pixel bitching," where there's no way to beat certain encounters or get to the final treasure if you didn't know to make certain turns in the dungeon to find keys or pick up certain items. It's not great adventure design, honestly. Jackson's books in the line are generally pretty punitive and require you to replay them repeatedly to beat them.

That said, this dungeon has a ton of iconic encounters drawn by Russ Nicholson, who's best known to Americans for his drawings in the Fiend Folio. Warlock of Firetop Mountain, more than any Fighting Fantasy books other than the Sorcery! series, has a real dreamlike vibe to it that helps me, at least, overlook its flaws.

I've adapted the Advanced Fighting Fantasy version of it as a Shadowdark adventure and I really feel it holds up, even today. It's not as brilliant as City of Thieves or Deathtrap Dungeon or the Sorcery! adventures, but I absolutely see why it's the book they return to, in reprints, sequels and adaptations, time and again.
 

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