clearstream
(He, Him)
Something I like about 5e are the fairly clear fighting modes, with feat support for many of them. What I'm thinking about are fairly straightforward character options such as -
MELEE
RANGED
MARTIAL ARTS
Tavern Brawler (v2)
Accustomed to rough-and-tumble fighting using whatever weapons happen to be at hand, you gain the following benefits:
Refocus
Please use this thread for feedback about whether this could be overpowered, ways to improve it, other ways Monk might be enhanced? I'm also conscious that the fighting modes framework could be expanded on and enhanced, so anything in that direction would also be great to listen to!
MELEE
- Greatsword/axe + Great Weapon Master: all-out committal to melee weapon damage
- Longsword/battleaxe + Defense style + Shield Master: strong AC with reliable, mediocre melee weapon damage
- Glaive + Polearm Master: a controlling style with high melee weapon damage
- Rapier + Two-weapon-fighting style + Dual Wielder: should be beneficially trading-off AC for higher melee damage, but hindered by the feat as written (the bonus action contention)
RANGED
- Longbow + Archery style + Sharpshooter: vicious ranged sniping, might still wear full plate
- Hand-Crossbow + Archery style + Crossbow Expert: assuming the egregious stacking with SS is avoided, possibly a suppression style with Battlemaster manoeuvres, might still wear full plate
- Eldritch Blast + Agonizing + Repelling + Lethargy: a lower damage, controlling ranged style
MARTIAL ARTS
- Shortsword + Unarmed + Mobile: a kiting style that weaves through fights, and forestalls flight
- Unarmed + Special Melee Attacks + ?: a controlling style that might grapple a foe, make them prone and pin them
Tavern Brawler (v2)
Accustomed to rough-and-tumble fighting using whatever weapons happen to be at hand, you gain the following benefits:
- Increase your Strength or Constitution score by 1, to a maximum of 20.
- You are proficient with improvised weapons.
- You gain a +2 bonus to damage rolls with your unarmed strikes.
- You can use a bonus action on your turn for a special melee attack to grapple a creature.
Refocus
- Starting at 5th level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional bonus action.
- Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.
Please use this thread for feedback about whether this could be overpowered, ways to improve it, other ways Monk might be enhanced? I'm also conscious that the fighting modes framework could be expanded on and enhanced, so anything in that direction would also be great to listen to!
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