Player's and GM's issue to FF roleplayinginc.
there's more than one answer to disscusions about legitimate
comprehension,really isn't an issue,if the advanced player assumes
the material for it's own worth
ditto there's really no reason for the lack of comprehension issue
so let's just assume players use at own risk
now then.....
Playing the Game
The encounters met with roving enemies,will usually get more multi-faceted
as the group nears a goal,such as mixed types,and machine,making the #
they have to fight a greater difficulty.When a leader enemy is fought,they will
undoubtedly have a few high ranking gaurds,or battalion members,or even
enslaved mongrels of darkness.The challenge to reveal a hint about this type of action in a campaign and further take the player’s own wit into play,may be done with magic-items,that were hinted at their use,or known use,but who they will effect is still a puzzle that only 1 player may remember:derrived locations incorperate rilo-skikes,passes,and ‘zero dimension’ keys,as well as variating hints as to why one place is a more intelligent place to go rather than another.
When using a multi-faceted enviornment,ifhealing,damage,special use extra’s,or NPC to join the group make their incorperation as a difficult to comprehend fate of uses,or actions then that part of the adventure makes a new series of playing schemes.The varying weapons or even armours,and occasionly non-listed spells that a GM uses in the campaign should never allow too much of these unruley difficulties to fly out the window.
One way of avoiding lack of merit after a session or so has been drab is to be sure to use the ‘special powers’ when a player feals their wild and yet reformed enough for this.Other than pre-determining dc,and the mapping,and type of foes encountered,the randomly faught 4 or so levels made will play at the characters world of intrigue and style while the players,and GM make fast and furious to the next pre-planned dimensions,realms,mechazite hells that are set for adventuring.
Zeliothe
~an immaterial dimension energy that may have 'celestial' application
it's usually violet or mundane blue
Myrkr
~displaced fusion,from a concentrated energy'any source'
it is especially harmfull to wholly/un foes
Methafayne
~breathes through corpses and envelopes it's own energy surge
Briache
~uses a natural material conglameration to develope a isotope material
that does elenemtal like dmg but doesn't count as a specific element attack
Thiote
~defined as having 'black weave' integrity this misty sub-form may be
more advanced with mecha-beasts,iether defense or recussive
Ziuyush
~this beyond the standard portal originated energy can cuase enviornemntal
dispondency,or break a quickened strike for extra attack when used for a weapon
Fliish
~this changing color scratch of sediments from vortex nexus or planar energies shifts about and can make damage increased(x)or add a surge of damge (+#)
Ziothe
~this is a blunt agression of unseen pushing power,that finds it's way to the material world through the 'black magi's',and may be more powerfull with higher Brainpower
Tiothe
~derrived from 'Celestien' forms of realms it latches unto a foe as to it's
state of health and scratches or burries the harmfull current of it's aggression