Final verdict on keen rapier w/ improved critical?


log in or register to remove this ad

Make a wooden scimitar with Ironwood cast on it.

Get Spikes (DotF), Keen and Greater Magic Weapon on it (all cast by your 15th level Clerical friend).

Take Improved Critical with scimtars and at least 8 levels of Weapon Master.

+5 to hit, 1d10+15, Critical range = 7-20/x2. Does P/S/B.

The weapon master can increase the critical range to x3 up to 5x per day.

The only fault in this is wether Spikes works on a wooden scimitar, dependent on it being a 'bashing' weapon.

Using the same technique on a wooden club will yield the same result, but with a Critical range of 15, not nearly as impressive. It works a little better on a three-section staff, as it has a critical multiplier of x3.

Greg
 


Well now...

Everthing I've read about Improved Critical states that it does not stack with any other effect that expands critical range, and specifically names keen as an effect is doesn't stack with.
 


If you make it with a slashing weapon like scimitar or falchion, then Vorpal becomes very handy, as I believe in 3.0 you merely needed a critical hit, not a natural 20 confirmed as a critical, to behead an opponent. Maybe falchion to get larger heads (I guess it is a DM's call, but bigger weapon, = larger potential neck diameter to "snicker-snack" right?)
 

Thread Necro. :D

This discussion was about the 3.0 critical rules. Back then, Improved Critical and the keen property did stack. That was revised in 3.5.

This.

However, one of the 3.0 designers- maybe Monte? I can't recall- chimed in quite loudly about how if keen and improved critical don't stack, someone focused on an 18-20 weapon couldn't achieve the average damage output the game assumes, and basically said that having them not stack is like letting Satan babysit your children.
 




Remove ads

Top