Libramarian
Adventurer
The best way to use THAC0 is the player announces a hit if the attack roll result is ≥ THAC0 and the DM announces a hit if the result is ≤ the monster's AC. This is actually superior to d20 + attack bonus vs. ascending AC.
In another thread I discussed about our group wanting to switch back to 2nd edition and one of the reasons that came up for all of us was that we feel 5th edition is just a bit too safe.
Now what I mean by this is the actual danger that the old edition used to give us. I really miss the lethality of that edition. I just feel like 5th edition, while fun, is just a bit too safe with the amount of hit points and HD healing. One thing I can do is become really attached to my characters and be very upset if they die but be okay with it. It's the fact that I could lose this character anytime because of either bad decisions or just plain bad luck with the dice. This enhances the play aspect for myself and my group and it's something I feel 5th edition lacks.
I can see why people would not like the game to be that lethal because some people become really attached to characters and they just don't want to see them die unless they jump through several hurdles to the point where the characters death was just meant to be. Personally I'm not even one who has to have his character's death be dramatic or mean something. I accept the fact that things happen and this gives a bit of realism for me and my group.
Now I will say that 5th edition feels less safe than 4th edition but just not enough to give us that sense of danger and loss.
I'm not sure if you're talking ONLY about Tomb of Horror one-shots or also about longer campaigns, but in a longer campaign you will grow attached to the PCs through play experiences. Also, if they die you lose all their XP and magic items.Personally, the old school "everyone make three generic disposable characters for Tomb of Horrors" style of play seems really empty to me. Sure, there should be risk to create drama, but if I don't have any emotional attachment to the character then I don't really care whether they live or die. After all, I can just create another generic character in 5 minutes so what's there to be afraid of?
You're not seriously arguing that anybody wasted time with item saves. Everybody tried item saves once or twice, quickly realized it was either a waste of time or just far too punitive, and just ignored them. Except for a few one-shots with pregens, I never played with a DM that made items roll saves except in cases where the item was unattended or you were targeting the item.
Not only does the target have to fail his save first, you only roll saves for items that could conceivably be damaged by the attack, and even then items get bonuses to saves. Few DMs care about destroying single use items like potions or scrolls, and fewer still are interested in rewarding players only to take the items away a few encounters later. It's a whole lot of pointless dice rolling. Worse, if you do roll item saves, then you should conceivably roll item saves for mundane items, too, and that's just very boring until you get to something absurd, like the Wizard's spellbook. And you should roll items for objects carried by NPCs, and that's just a weapons race most DMs aren't interested in playing.