Fire! (Dunamin judging)

elecgraystone

First Post
Ts'iri shrugged at Mri'thas' comments. "He's got a one track mind, for better or worse. I wouldn't expect anything else from him. He does seem to be able to take a beating though. So anything of interest on our little pyromaniac?"
 

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Ozymandias79

First Post
Soldier goes to retreive his handaxe from the wall and is quite unaware of that his armor is damaged from the strain it has suffered and suffers from due to Soldier strenuous activity.
 

DoublePayBack

First Post
[sblock=OOC]Sorry I was gone for so long. Vacation was good and I didn't want to come back. Had to eventually I guess. It doesn't look like I missed too much.[/sblock]

Seeing that the gnome has been defeated, Galinndan wanders back through the theater. He begins looking around some of the rooms back stage and slowly makes his way towards the main theater. He looks around on top of tables, in boxes and containers, and on the floor for anything the gnome may have dropped while preparing the ambush, or during the battle. He will also search around in the main theater and the fire beetles themselves to see if there are any parts of them which can be useful.

[sblock=OOC]Please let me know how much of this I can do and what I would need to roll if anything[/sblock]
 

JoeNotCharles

First Post
[sblock=Sorry for the delay]
I caught up on the rest of my adventures today, but all that's left in this one is figuring out what items and XP to award, and man... there are 9 of you! I think I've worked out how much everyone should get, not I just need to decide how exactly to hand it out. Should be updating tomorrow.
[/sblock]
 

JoeNotCharles

First Post
[sblock=Mri'Thas]
The gnome carries a wand, but you can easily tell it has no magical virtue of its own, it's only a focus. In one of his pouches you find a scroll of paper, covered with alchemical symbols and diagrams that are strange to you. You gather it has something to do with fire, unsurprisingly. In another pouch you find a pinch of a powerful reagent you recognize as Flame Rose - it enhances fire-based spells.
[/sblock]

[sblock=Galinndan]
The mother load! You find a dressing room full of chests of fine silks and jewelry, only slightly fire-damaged! ... oh, it's only costume jewelry and fake silks, made to look good for the play but worthless at close inspection.
[/sblock]

With the fire out, and the wounded tended to, you start to hear a commotion outside. A merchant pounds on the outer gate: "The fires are out! Is it safe?" You look outside to see that a crowd has gathered. Soon you are inundated with both praise and questions.

[sblock=Soldier]
A man approaches you. "Whoo-we! You took a beating! That armour's ready to fall apart! Well, I can help you with that - I'm Cornelius Artsman, master smith, and y'all stopped that fire JUST before it reached my shop! Come by tomorrow and I'll show my gratitude with a custom suit of armour! Your choice of styles and colours!"
[/sblock]

[sblock=Kama'zer]
You scan the crowd looking for the slaves you rescued and offered to split the chest of slaver gold with. They've vanished, and the took the entire chest of gold with them! Ingrates!
[/sblock]

Finally the crowd is quieted by a sharp whistle, and you turn to see a covered litter approaching. It's Mayor Brunt himself, come to survey the damage!

"You have all done very well in containing this threat!" he says. "I am glad to see that Daunton still has heroes willing to fight for her in matters mundane as well as fantastic! Three cheers for the Heroes of Daunton!" The crowd goes wild.

Once the calm down, the Mayor beckons to you. "Although I cannot stand to honour you," his face twists in pain, "I beg you, approach me that I may shake your hand and bestow on you a reward on behalf of the city! I have here a bag of 2000 gold to award to you..." The rest is lost in more cheers and applause.

As the applause dies down you, one voice floats over it. "What about the human woman? She climbed up to our balcony and saved my whole family! She deserves something!" After a brief conference, bystanders identify Solitaire to the mayor, and confirm that she helped to fight the fire but has since vanished into the night.

"Very well," says the mayor, "I will set her part of the reward aside - if she can be found, she can come and claim it. But the rest of you, come forth withour further delay and accept the city's thanks!"

And the crowd goes wild again!

[sblock=XP]
For the initial skill challenge, we had 5 people doing a level 1 skill challenge (100 XP each) and 4 doing a level 2 challenge (125 XP each). Total is 5*100+4*125=1000 XP. Divided 9 ways that's 111 XP each.

The final battle (everyone but Solitaire) had:

Gnome Arsonist: L3 Elite controller (leader) = 300 XP
8 Fire Beetles: L1 Brute, 100 XP each = 800 XP
2 Imps: L3 Lurker, 150 XP each = 300 XP
Total: 1400 XP (divided 8 ways is 175 XP each)

Time XP:
Solitaire played from April 13 to May 13: 1 month's time XP (83 XP)
Everyone else played from April 13 to July 17: 3 month's time XP (249 XP for L1 players, 312 XP for L2 players)

Roleplaying XP:
Soldier gets 33 XP for giving up the jewelled warforged toy (why 33? The toy was worth 25 gp, which is 40% of one month's time gold at level 1; 33 XP is 40% of one month's time XP)
Solon and Goeth get 66 XP each for catching the looters and turning them over to the authorities (each was offered a 50 gp bribe, which they gave up, which is twice what Soldier got)
Kama'zer gets 50 XP for offering to split the chest of slaver gold with the slavers' victims

Total XP rewards (includes time XP):
Solitaire: 111+83 = 194 XP
Soldier: 111+175+249+33 = 568 XP
Galinndan: 111+175+249 = 535 XP
Solon: 111+175+249+66 = 601 XP
Goeth: 111+175+249+66 = 601 XP
Kama'zer: 111+175+312+50 = 649 XP
Mri'Thas: 111+175+312 = 598 XP
Callen: 111+175+312 = 598 XP
Ts'iri: 111+175+312 = 598 XP
[/sblock]

[sblock=Treasure!]
The mayor awards you 225 gp each (including Solitaire).

You also get time gold, which represents the discounts the grateful merchants give you while shopping in this quarter. Solitaire gets 62 gp worth of discounts (1 month); the other level 1 characters get 186 gp worth of discounts (3 months); the level 2 characters get 267 gp worth of discounts (3 months). This is pretty abstract: just add that much gold to your character sheet and assume it's the amount you managed to save. I guess some people just have more opportunites to spend money before the merchants' gratitude runs out, or manage to find more grateful merchants, or something.

The following is the items held by each character at the end of the adventure. You're free to trade these (and your award from the mayor) among yourselves. (To be clear, I only have so much listed under Mri'Thas because he physically found it - I'm assuming you'll demand a cut):


Soldier gets a free suit of non-masterwork armour from the PHB (up to 50 gp value).
Galinndan and Callen found a platinum piece (100 gp value), and it's up to them to decide who's carrying it or if they're trading it to a merchant and splitting the value.
Solon has a broken violin (no value).
Goeth has a healing potion.
Kama'zer has a healing potion.
Mri'Thas has a chest of 100 gp worth of residuum, a healing poition, a non-magical wand, the alchemical formula for Alchemist's Fire (70 gp value - for this item only, you can get full price for it from one of the merchants), and a pinch of Flame Rose (200 gp value, but can only be sold for 1/5 that price).
Ts'iri has a healing potion.

Total gold and items (includes time gold):
Solitaire: 225+62 = 287 gp
Soldier: 225+186 = 411 gp, suit of armour
Galinndan: 225+186 = 411 gp, 1 pp (shared with Callen)
Solon: 225+186 = 411 gp, broken violin
Goeth: 225+186 = 411 gp, healing potion
Kama'zer: 225+267 = 492 gp, healing potion
Mri'Thas: 225+267 = 492 gp, 100 gp worth of residuum, healing potion, non-magical wand, alchemical formula for Alchemist's Fire (can be sold for 70 gp), Flame Rose (can be sold for 40 gp)
Callen: 225+267 = 492 gp, 1 pp (shared with Galinndan)
Ts'iri: 225+267 = 492 gp, healing potion
[/sblock]

[sblock=About the treasure balance]
I originally intended to award everyone about equal treasure, giving each person something personalized during the skill challenge. It turns out I didn't get opportunity to hand out something equal to everyone. But also, there's been a lot of talk recently about how DM's should check their characters' sheets to see if they're behind where they should be, and give them extra if so. So I decided I'd give the L1 characters about 50 gp extra, and L2 characters about enough to make up the difference if they were behind where they should be. (And everyone who was offered a reward and gave it up gets equivalent XP instead.) Here's how it works out with the split I was envisioning, although you guys can choose to trade things differently:

Soldier: 25 gp figurine, free scale mail
Galinndan: 50 gp (half a platinum piece)
Solon: 50 gp bribe
Goeth: 50 gp bribe

L2 chars should have 952 gp worth of stuff
Kama'zer is already 248 over, which is why I had the chest of gold stolen and gave 50 XP instead
Mri'Thas is 172 under: 100 gp worth of residuum, 70 gp value alchemical formula
Callen is 172 under: 50 gp (half a platinum piece), 200 gp value Flame Rose
Ts'iri is 12 under: nothing needed

So assuming Callen takes the Flame Rose since he's the only one with fire-based spells, he comes out slightly ahead (since I'd already awarded him half a platinum, and I couldn't find anything I wanted to give him worth 120). If Galinndan keeps the entire platinum piece instead, he comes out 50 gp ahead and callen comes out about 25 gp ahead. Maybe you guys can find a more satisfying way to split this up, it's up to you.
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Last edited:

elecgraystone

First Post
[sblock=OOC]
"Ts'iri is 12 under: nothing needed." Did you add in the healing potion that I still have?

"Maybe you guys can find a more satisfying way to split this up." I'm happy with my 225 gp + healing potion. :)
[/sblock]
 


Phoenix8008

First Post
Kama'zer shrugs upon not seeing the former slaves in the crowd. They were free now and welcome to the money in the chest. She had wanted them to have it anyway. She finishes patching up any of the wounded that want it before the Mayor arrives to pass out the rewards. She takes her due with a silent nod of the head to the Mayor. As the crowds cheer and merchants offer their thanks, Kama'zer makes her way to an alley and winds her way back towards the Hanged Man in search of a drink and perhaps some cleansing water to wash off all the soot.

[sblock=OOC]Thanks for the great little adventure JoeNotCharles! It was lotsa fun and got Kama'zer up to 3rd level to boot! Now to decide if I wanna bump her to 4th with DM credits or not...[/sblock]
 

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