Fireball and line of site/effect

zlorf said:
If softcover came into play, it would just bog things down even more.
I feel that spell effects in place should play a part though, ie blade barrier etc,
where it may provides cover against the fireball or makes it detonate early it
based on a range attack or % chance.

I think its easier to think that a fireball is pretty much like magic missle, im terms of
hitting something, but it travels in a straight line and very very fast.

But tell me what size is the fireball bead???? ;) That what Im REALLY after. *grin*
Fortunatly there isn't an infinite range of sizes, small is a halfling, tiny is a cat, diminutive is anything smaller than a cat. For objects the terms apply to smaller items (ie, longsword is a medium object, shortsword small, dagger tiny, smaller than dagger diminutive). I see a problem with applying the same size modifiers to AC depending on object or creature, but in this case it's not relivant. Diminutive +12 AC for readied actions to attack the bead. [Edit: I stand corrected +18 for fine]

20% detonation from blade barrier was my first instinct. Unfortunatly blade barrier gives +4 to AC, not miss chance. Concealment and cover are frequently confused but have distictly separate effects. Hence, I'd stuck with with what the spell offers +4 AC. Actually I might make the leap to % chance, I suppose +4 = 20% miss would be good when an attack isn't normally involved.
 
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TheGogmagog said:
Fortunatly there isn't an infinite range of sizes, small is a halfling, tiny is a cat, diminutive is anything smaller than a cat.
Actually Fine is the category below Diminutive, and more appropriate to a "pea sized" bead.
 

Hmm.

So if I have a readied action to cast web and state the triggering action as, "When I see a spell being cast," does the web go off before the spell is finished interrupting the spell (which I would see as the "normal" case for this readied action), or does it go off as the bead leaves the spellcaster's finger (thus catching the bead in the web -- does this cause detonation?).

Heh-heh, interesting stuff... ;)
 

I'd say let the bead make its reflex save as it went through the Blade Barrier, and give it evasion for free so it's all or nothing, and use the caster's saves to see if it gets through or detonates.
 

TheGogmagog said:
For objects the terms apply to smaller items (ie, longsword is a medium object, shortsword small, dagger tiny, smaller than dagger diminutive). I see a problem with applying the same size modifiers to AC depending on object or creature, but in this case it's not relivant.

There's no problem, because your premise is incorrect - a human-sized longsword is a Small object.

A weapon’s size category isn’t the same as its size as an object. Instead, a weapon’s size category is keyed to the size of the intended wielder. In general, a light weapon is an object two size categories smaller than the wielder, a one-handed weapon is an object one size category smaller than the wielder, and a two-handed weapon is an object of the same size category as the wielder.

A halfling is a Small creature. A dead halfling is a Small object. A human-sized longsword is about the same length as a dead halfling, and they're both Small objects.

-Hyp.
 

Hypersmurf said:
There's no problem, because your premise is incorrect - a human-sized longsword is a Small object.

A weapon’s size category isn’t the same as its size as an object. Instead, a weapon’s size category is keyed to the size of the intended wielder. In general, a light weapon is an object two size categories smaller than the wielder, a one-handed weapon is an object one size category smaller than the wielder, and a two-handed weapon is an object of the same size category as the wielder.

A halfling is a Small creature. A dead halfling is a Small object. A human-sized longsword is about the same length as a dead halfling, and they're both Small objects.

-Hyp.
I suppose that implies that you could swing around a dead halfling as an improvised weapon, but not a live halfling, because he's a creature, not an object. Shoot. There go my plans for the weekend.
 

Dr. Awkward said:
I suppose that implies that you could swing around a dead halfling as an improvised weapon, but not a live halfling, because he's a creature, not an object. Shoot. There go my plans for the weekend.

Don't swing them - throw them. A halfling gets a +1 racial bonus to attack rolls as a thrown weapon.

-Hyp.
 

Hypersmurf said:
Don't swing them - throw them. A halfling gets a +1 racial bonus to attack rolls as a thrown weapon.

-Hyp.
Oh, that must be why there's such a large difference in appearance between 3rd edition halflings and those of earlier editions: they made them more aerodynamic.
 

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