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Fireball is a anti-climatic spell ?


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Well, I love fireball, but lightning bolt can be put to good tactical use too...

Fireball is just a great spell generally, because it's such an 'iconic' evocation :D
 

Powergamers advice: Don't ever Maximize Magic missile.

Empower it.

Math:

E[Damage of Empowered Magic Missile] = 5.25

E[Damage of Maximized Magic Missile] = 5

So, on the average an empowered magic missile is better.

Did you also know that Empower can be applied many times on a single spell (at +2 levels a shot, of course)?
 

That will of course lead us to our next Poll: What Meta Magic Feat do you like (or dislike) the most?

Because we really don't have enough polls out there yet.:D

And, no, I'm not making a poll like this. Someone else can take credit for it.
 

I don´t like the maximize feat... basically predictable... so no dice rolling :D If your lucky Empower can make quite an extra damage... for a level lower than Maximize.
 

I think it's because the fireballs are still the same as 2nd edition, but monsters now have way more HPs (CON bonuses...)

Personally, I like it. It's 3rd level after all, not 9th. It wipes out a horde of orcs. No need for it to wipe out a horde of giants as well.
 

I think the image of fireball as something nifty dates back to first edition AD&D, or possibly before--anyway, dating back to when low-level magic-users were complete schmucks, whose combat potential was about that of a glass of grape kool-aid.

When you hit 5th level and got your first 3rd level spell, it was a sign you'd arrived on the magic-user scene. This was the first spell with which you could be more combat-effective than some jerk with a bow and arrows.

Low-level magic-users in 1st. Ed. AD&D were complete putzes. You got one spell. One. No ability bonuses. You had a choice of three (3) weapons for melee combat, which didn't make much difference because you used the weakest combat chart. You had 4 or less hit points, because chances are you didn't have a 15 or better CON, and to top this all off, you needed 2500 exp to get to second level, while the thief only needed, what, 1200?

In short, you were a useless drag, kept around by the party because once you started getting these 3rd and 4th level spells you could hurt stuff that they couldn't.
 

Benbrown you basically explained very well why this feeling was tormenting me... I had even forgot how pathetic Mages were in 1st and 2nd Edition...

For me also I thought it would be my first major damage maker... since I wasnt using Magic Missle (only two missiles 4th lvl or lower ) and having little sucess with flaming sphere. I have a lot of blinding and greasing spells... but little damage. :(

I basically will rely a little more on my magic missiles and wait to get haste...
 


Average damage at fifth level -
Failed save: 21
Successful save: 10.5

Average fifth level wizard/sorceror with 10 con's hit points -
PC: 14
NPC: 12.5

It looks very powerful to me in this respect at least.
 

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