It's not a strawman argument - S. has repeatedly said that the DM *must* hand out "gimmies," in his language. Go back and read his arguments.
I fail to see how repeatedly rewarding the group for doing something stupid makes the game more fun, but then, as I said, I don't play in your campaigns so I don't know how they work.
In your quote, you argue that the fighter PC did a good job and should not be punished. I don't disagree that he did a good job fighting to the last. The wizard, however, dropped the ball, or took a big risk that played out poorly.
I never argued that the PC "did not need" level appropriate equipment. My argument is that the PC does not deserve FREE level appropriate equipment. If you like to run campaigns with a semblance of logical continuity, all that "high level equipment" should come from somewhere. You absolutely must be careful to avoid giving the impression to players that you, the DM, will always bail their butts out when they do something stupid. (And by "they," I mean the players collectively.) Saying that the fighter didn't fireball, the wizard did, and the fighter shouldn't be affected adversely is like saying the team rogue botched disarming a fireball trap, but it shouldn't damage the fighter right next to him because he wasn't the one to make the roll. It doesn't work that way; the entire party can and should suffer when one guy messes up something important. Unless, of course, you run a highly cinematic game where the DM fudges things so that nobody is ever in serious danger of death except at dramatically appropriate moments. That, to my mind, is more of a Vampire or In Nomine flavor than a DnD game.
Is my angle on the situation clear now?
Ridley's Cohort said:
And if someone were taking that position, then maybe, just maybe, your strawman argument would be relevant. The fact you keep bringing up "combat oriented mentality" only shows you have not thought through the issue.
It is rather unimportant whether the PC is stripped down because he fell with the bodies of his enemies heaped around him and the Fireball destroyed evil hordes threatening to orverrun the party, or Milady tricked our hero at the masked ball into imbibing a enchanted sleep potion and he ends up tortured to death by the evil Sheriff of Nottingham. It is rather unimportant whether our hero needs a +3 Flaming Burst Sword to defeat the Half Water Elemental Troll augmented with Barbarian levels, or Winged Boots to evade the palace guards in order to court the Duke's daughter.
If you are a campaign within a country mile of vanilla D&D, the PC needs level appropriate equipment to participate usefully in level appropriate encounters, OR the DM and players need to be flexible and make adjustments. Do not be confused just because the easiest illustrative examples happen to be combat.
My point is that simplistically "toughing it out" or "roleplaying through adversity" may be bad advice for some PCs in some campaigns because it may make the game less fun for everyone at the table.