First Look at the Complete Divine

Fiendish Dire Weasel said:
Mini's HB has it as Weapon Focus at 3rd level and Weapon Specilization at 12th level (in deities favored weapon).

Ah, thanks - I'm going from memory of the MHb version.

The split Wis/Cha is a definate limiter on the class, but it's probably needed. Favored Soul gains a lot of abilities that almost no other base class really gets (innate energy resistance and wings), d8 HD, medium BAB, 3 good saves, free focus and specilization, DR and full 9th level spontaneous casting. The only things that make this class reasonable is the split Wis/Cha for casting and the inability to quicken spells.

Oh, and a big restriction on the spells it knows. It does hurt... the cleric can normally fix anything given a day, the Favoured Soul misses that badly.

Cheers!
 

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MerricB said:
I like the Favoured Soul.

"Good Saves" means +12 at 20th level, rather than +6 at 20th level. (There's no in-between saving throw categories in a D&D product... yet.
I know. I was fearing they would have borrowed from another WotC game, Star Wars, where they do have +9 progressions, in order to nerf the saves a bit.

They get bonuses throughout their levels. The first Energy Resistance kicks in at 5th level. They also get Weapon Focus (lvl3) and Weapon Specialisation (lvl12) in their deity's favoured weapon. :)

The split Wis/Cha spellcasting means that they're not quite as offensively potent as a pure cleric in their spellcasting, but make great summoners and buffers.
Well, it's not like they're going to be able to put a high stat in Strength anyways (what with the Cha and Wis requirements, and it's nice to have a 12 in Dex and some Con...), so the weapon specialization is a nice touch. Coupled with the feat from Complete Warrior that let's you use your Wis for attack bonus instead of Str, it's interesting.

With what I've heard so far, I'm very hyped about that class. We've been using the spontaneous divine from UA, and this looks like a much better option.

And the feats also look nice...

It's funny, but IMCs, no-one ever pays attention to the spells offered in those books (CW, BoED, and now CD). I wonder if my group is the only one behaving like that.

I called my FLGS today, asking if it was in. The girl that answered came back to the phone 3 times, making me wait for 5 minutes overall. Her answer after all that:"I don't know...". I guess I'll call back tomorrow, hoping that the person that will answer me will own a brain.
 
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Trainz said:
It's funny, but IMCs, no-one ever pays attention to the spells offered in those books (CW, BoED, and now CD). I wonder if my group is the only one behaving like that.
Well the spells in CW are pretty crap, and people may be dismissing BoED spells on the assumption that they have to be exalted to use them (which isn't true)
 

ForceUser said:
Hi.

I'm a 3.5 druid. I have Natural Spell, Spontaneous Healing & Augment Healing, which means I'm about as good a healer as a cleric. I can spontaneously summon up nature's allies; I can also wildshape into a dire bear or a huge fire elemental, I'm immune to poisons, I leave no tracks, and I can alter self at will. Additionally, I'm a full-fledged spellcaster, the 2nd- or 3rd-best nuker in the game depending on where you rank me in relation to sorcerers & wizards, and I have several vital & unique buffs that no other full-fledged spellcaster gets. And I have 2 great saves and a d8 hit die.

I am your muthua-fXXXin' daddy.

I wouldn't go that far, I mean the druid spell list is laking in "let's kill lots of people" spells like the Wizard/Sorcerer list, and to have all those feats you're also giving up allot of feats that could really pimp out your wild shape ability. I still think the cleric has the upper hand in spells and healing b/c he gets it for free.
 

IMHO and IMC, You're not a true 3.5 druid until you've taken some Primal and Totem feats. :) Same with a sorcerer, only for Scion feats.
 

Nightfall said:
IMHO and IMC, You're not a true 3.5 druid until you've taken some Primal and Totem feats. :) Same with a sorcerer, only for Scion feats.
Imagine a world, if you will, full of many gamers who don't play Scarred Lands. :p
 

Force,

I try...but then I get something akin to Iceburn headache coupled with Kryptonite poisoning. It's not pretty.
 

Westwind said:
They still cast holy sword. In fact, they have the Paladin list (minus Law spells) plus a few spells, like heroism and protection from law. They can remove fatigue, smite evil, break enchantment, get divine grace, and are resistant to compulsion and charm effects. There are also rules for ex-Paladins, which look like the Blackguard rules.

Was just thinking about this. Specificly having Heroism as a spell on thier list and immunity to charm and compulsions. Heroism is a compulsion, so does that mean a Holy Liberator has to take a standard action to drop his immunity as a standard action one round (in the same way you can drop spell resistance) then cast the spell on himself in the next? When you drop immunity/SR, doesn't it only last for a round, so a HL would have to somehow quicken his Heroism to be able to cast it on himself?
:uhoh:
 


Thanks for all the info :D Can't wait to have this one on my hands.

The Sacred Fist is actually readable (go page layout)! It does not have its own spell progression, 8 of the 10 levels add to pre-existing caster levels. Monk abilities, like unarmed damage dice, AC bonus, and movement are also progresssed. You pretty much need to be a Cleric/Monk to meet the prereqs for this class and you'll advance elements of both classes. At 10th level it gets Inner Armor, which adds +4 to AC and saves 1/day for a number of rounds equal to Wisdom modifier. Sacred Flame is usable 1-2/day and adds fire damage to your unarmed strike. Damage equals class level + Wis mod.

What are the prerequisites for the revised Sacred Fist?You say that you must be cleric/monk to meet the prerequisites. In 3.0 it was "able to cast divine spells" (no specific class or even a neccesary spell level), BAB+4, Alertness, Combat Reflexes and Imp. Unarmed Strike. What has changed to make the class unavailable unless you get cleric levels? This worries me because I'm planning on adding Sacred Fist levels to my OA monk character, and in OA there is no cleric class :(

I like to know that they changed the class so levels in the PrC count as monk levels for the usual monk abilities, they get +1 spellcasting level 8 out of 10 instead of its own spell list (yay!) It seems that they modified Sacred Flame so it adds to unarmed damage instead of replacing it (good!) Inner Armor looks almost the same (how many times per day?In 3.0 you could do it a number of times daily equal to your class level)

What worries me more is what has happened to the coolest abilities of the class?Namely: free domain, Uncanny Dodge, Blindsight and No Shadow Blows????

Also, does it keep the good BAB progression?

Thanks in advance :)
 
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