MerricB said:
I like the Favoured Soul.
"Good Saves" means +12 at 20th level, rather than +6 at 20th level. (There's no in-between saving throw categories in a D&D product... yet.
I know. I was fearing they would have borrowed from another WotC game, Star Wars, where they do have +9 progressions, in order to nerf the saves a bit.
They get bonuses throughout their levels. The first Energy Resistance kicks in at 5th level. They also get Weapon Focus (lvl3) and Weapon Specialisation (lvl12) in their deity's favoured weapon.
The split Wis/Cha spellcasting means that they're not quite as offensively potent as a pure cleric in their spellcasting, but make great summoners and buffers.
Well, it's not like they're going to be able to put a high stat in Strength anyways (what with the Cha and Wis requirements, and it's nice to have a 12 in Dex and some Con...), so the weapon specialization is a nice touch. Coupled with the feat from Complete Warrior that let's you use your Wis for attack bonus instead of Str, it's interesting.
With what I've heard so far, I'm very hyped about that class. We've been using the spontaneous divine from UA, and this looks like a much better option.
And the feats also look nice...
It's funny, but IMCs, no-one ever pays attention to the spells offered in those books (CW, BoED, and now CD). I wonder if my group is the only one behaving like that.
I called my FLGS today, asking if it was in. The girl that answered came back to the phone 3 times, making me wait for 5 minutes overall. Her answer after all that:"I don't know...". I guess I'll call back tomorrow, hoping that the person that will answer me will own a brain.