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First Look at the Complete Divine

Where is the Duskwood special material type?

In any event you'd have to spend a feat on it. With something that broken, just give me a regular ol' club. I can live without the extra couple of points of damage.
 
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Yeah, our party munchkin abused spikes also.

Sucks that it's still around - I was so impressed with Complete Warrior (bar the obvious "WTF Samurai"), as well, shame this book doesn't seem to be up to the same standard...
 


Celtavian said:
You could take Persistent Spell Divine Metamagic. If you're willing to burn up nearly all your turning attempts to power a couple of spells then you should be able to have them work all day. 14 turn attempts to power two Persistent Spells is pretty harsh. That is alot of turning power used up. If someone dispells those spells, your screwed until the next day when you receive turning again.

Seems like a very balanced feat IMO.

I would personally probably get Heighten Spell, Maximize Spell, or Twin Spell. Spending turning attempts to raise the save DC, do maximum damage, or hit someone twice with a Destruction would be real nice.

This feat is flat-out insane. Just insane. Even IF you have to also have the metamagics.

The amount of times our cleric goes around with unused turning attempts - this feat would be used constantly.

I can't imagine making a cleric without this feat.

Hell, I can't imagine making a wizard and not doing that whole sacred exorcist thing.

That makes it broken.
 

Kwyn said:
A maul won't work with Spikes because the damage dealing end is made out of metal.

A maul can also have the striking ends made of wood and have metal framing and supporting it, as per the Forest Master picture in Faiths and Pantheons, but that is just a minor thing. :D

Saeviomagy said:
Hell, I can't imagine making a wizard and not doing that whole sacred exorcist thing.

Heh, I'm thinking this feat would be deadly with the Mystic Theurge...add 2 or 3 Extra Turning Feats and the PC would have quite a powerful list of arcane damage spells. A MT with 2 Extra Turning feats and a CHA of 16 (sorceror MT) would be able to Empower his damage spells 3 times a day at no extra cost, and still have 2 turning attempts left over for those pesky undead. :eek:
 


Previously I made a prediction that even though the PrCs were tonned down slightly new feats and spells will still maintain the overpowered cleric/druid. I was making the prediction facetiously. Looks like I was wrong.
 

Persistant Righteous Might at level 9

Way to break the metacap, WotC.

Sean K Reynolds said:
Let's see, for Pious Defense I can spend a faith point to take half damage from an attack that would drop me to 0 hit points or less. An orc hits me for 10 points, I spend a faith point to reduce that to 5 points. A balor crits me for 100 points, I spend a faith point to reduce that to 50 points. Wow, that's even better than the rogue's Defensive Roll ability (which only works on weapons or similar attacks, not spells or special abilities, and the rogue has to make a save, DC = damage dealt).

And more

Pious Spellsurge lets you spend 2 faith points to boost a spell DC or caster level by +1d6. Er, and Spell Focus was too good at +2?

:eek:

Do clerics really need this sort of boost? I do not think so; clerics are the best class in the game. What did the fighter-types get in Complete Warrior that boosted them far above their core D&D power level? (I honestly don't know.)

Well, a few PrCs.

Is this the sort of boost we should expect for Complete Mage and Complete Sneaky?

::grumble::

Edit: Let me add that I like variant rules systems like this, and I like giving characters more options. I just don't like it when this sort of option is presented as an add-on to a class, which gives an overall powerup to the class. And cleric is already the strongest class in the game.
 


Kwyn said:
Where is the Duskwood special material type?

In any event you'd have to spend a feat on it. With something that broken, just give me a regular ol' club. I can live without the extra couple of points of damage.
Duskwood is from Magic of Faerun...Ironwood works just as well.

It's not the base damage that you look at, it's the threat range and crit multiplier.
 

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