Nebuchadnezzar
First Post
These feats were made for my campaign-setting where the gods have grown silent and aloof. The cleric class is not available in my campaign as the gods do not grant spells any longer. It is not even known if the gods still exist. As if this isn't enough, the world is imprisoned, which means magic that transports creatures between planes does not work.
A few years after these cataclysmic events, some creatures were born unto the world with an aspect of divinity in their souls. The following feats (and more to come) were made to highlight their abilities.
SPARK OF DIVINITY [Soul]
Your soul contains a small spark of divinity which could be attributed to
either your strong faith or the special nature of your ancestors.
Prerequisite: Wisdom 10+.
Benefit: Select three orisons. You can cast these orisons once per day with
an effective caster level 1.
Special: You may only take this feat as a 1st-level character.
WIELD POSITIVE ENERGY [Soul]
You can channel positive energy through your divine soul.
Prerequisite: Non-evil, Spark of Divinity, Charisma 13+, Wisdom 13+.
Benefit: You can turn undead once per day at -2 your character level.
Special: A character cannot wield both negative and positive energy.
WIELD NEGATIVE ENERGY [Soul]
You can channel negative energy through your divine soul.
Prerequisite: Non-good, Spark of Divinity, Charisma 13+, Wisdom 13+.
Benefit: You can rebuke undead once per day at -2 your character level.
Special: A character cannot wield both negative and positive energy.
EXPERT CHANNELER [Soul]
You have enhanced abilities at channeling either negative or positive energy.
Prerequisite: Wield Negative Energy or Wield Positive Energy.
Benefit: You can rebuke or turn undead thrice per day at your character level.
MASTER CHANNELER [Soul]
You have greatly enhanced abilities at channeling either negative or positive
energy.
Prerequisite: Expert Channeler.
Benefit: You can rebuke or turn undead five times per day at +2 your character level.
A few years after these cataclysmic events, some creatures were born unto the world with an aspect of divinity in their souls. The following feats (and more to come) were made to highlight their abilities.
SPARK OF DIVINITY [Soul]
Your soul contains a small spark of divinity which could be attributed to
either your strong faith or the special nature of your ancestors.
Prerequisite: Wisdom 10+.
Benefit: Select three orisons. You can cast these orisons once per day with
an effective caster level 1.
Special: You may only take this feat as a 1st-level character.
WIELD POSITIVE ENERGY [Soul]
You can channel positive energy through your divine soul.
Prerequisite: Non-evil, Spark of Divinity, Charisma 13+, Wisdom 13+.
Benefit: You can turn undead once per day at -2 your character level.
Special: A character cannot wield both negative and positive energy.
WIELD NEGATIVE ENERGY [Soul]
You can channel negative energy through your divine soul.
Prerequisite: Non-good, Spark of Divinity, Charisma 13+, Wisdom 13+.
Benefit: You can rebuke undead once per day at -2 your character level.
Special: A character cannot wield both negative and positive energy.
EXPERT CHANNELER [Soul]
You have enhanced abilities at channeling either negative or positive energy.
Prerequisite: Wield Negative Energy or Wield Positive Energy.
Benefit: You can rebuke or turn undead thrice per day at your character level.
MASTER CHANNELER [Soul]
You have greatly enhanced abilities at channeling either negative or positive
energy.
Prerequisite: Expert Channeler.
Benefit: You can rebuke or turn undead five times per day at +2 your character level.