Storyteller01 said:Being a katana wielder, may I ask what style you practice? I've studied Iaido (a variation of Iaijutsu), and I can tell you from experience that, while drawing the blade is a simple operation, being able to draw does not make one fast.
How many details have you observed when drawing? Do you pull the blade from the scabbard (I can't spell the Japanese equivalent), or do you separate the blade and scabbard equally from a central point (ie do you move both at once)? At what degree of variance do you rotate the blade while drawing, and which cuts are available at what degree? When is this rotation appropriate? When do the hips wind up (build power) during such a draw? When sitting in the kneeling position, how do you start forward momentum (it isn't with the first step. It's much sooner). How does this relate to a standing draw cut? How do you do all of this in a manner that doesn't telegraph your intent until it's too late?
EDIT: And this doesn't begin to cover movement before, during, and/or after a draw.
And most importantly, when during the draw do you strike? Too slow, and you negate your advantage. Too soon, and you cut through your own scabbard, taking your fingers with it.
Sorry for the hi-jack. Personal pride I suppose.
Thought I made it clear that I have no formal training. That's the point I'm trying to make. I don't make a science out of it. All I know is that I pull fast enough that if my opponent isn't a quality opponent, he'll be taking a gash from about his right kidney to his left armpit (hope that answers your questions). Oh, and my scabbard is strong enough I won't be cutting through it any time soon.
The best way to put it is that I can draw the katana in under a second (timed with a stopwatch) and initiate a good slash/defelct/thrust/parry routine in short order.
I don't practice any form of iajutsu, though, but of course that shouldn't even matter given that most D&D character don't either. The fact that I don't and I'm still as fast as I am shows that any wielder who knows how to use a weapon can effectively "quick draw", so there is no need for a feat for it. The Quick Draw feat isn't mean to emulate any special katana techniques or iajutsu style fighting; that's what the Iajutsu Master prestige class is for.
gogo_jerrick said:How can quick draw not be attractive?
That doesn't matter. My point is that it realistically shouldn't be needed because any decent wielder can do it.
gogo_jerrick said:Just to point out also, with the right feats and equipment and the addition to quick draw, a person can throw 10 daggers before whipping out a sword and stepping into melee.
How? Only if you have Quick Draw, haste, Two-Weapon Fighting, Improved Two-Weapon Fighter, Greater Two-Weapon Fighting, Perfect Two-Weapon Fighting, a high enough BAB to get four attacks normally, and enough daggers. If so, I can't see how this is broken. That's a potent combo, as it should be given everything you need to pull it off. I find that perfectly reasonable, and in fact a little weak given what else you could do with the same combination of feats.
Normally (with only Quick Draw), you would only throw as many daggers as your BAB allows with one hand. That would mean, if your BAB is high enough, four daggers and then step and draw your sword. Again, I don't see a problem with that given that, best case scenario, you'll be Level 16 before you can do it.
Please, explain how this is so powerful (especially given how weak daggers are and how you likely won't be getting through DR with any of them at that level).
gogo_jerrick said:A bit extreme and high level, but it shows what a difference 1 feat can make, when normally the same character could only throw 2 daggers before whipping out a sword (and not having his move)
Except for that one feat to do what you described, you need four other feats, a spell effect, and a high BAB. The spin stops here, buddy. You can't just throw everything but the kitchen sink with enough free actions. Your BAB limits you absolutely to four attacks unless you have yet more feats. There is no way, with only Quick Draw, that you could ever get more than four attacks unless you take massive penalties on every single one of them. Again, not broken in the least.
I see a whole bunch of invalid examples here that can't be done without the help of other feats. I'm not seeing even one instance where Quick Draw, alone, can break things.
My point stands.