I saw a great idea on here that someone said that the champion could simply add his proficiency bonus to damage.
Then, instead of the 2nd crit expansion, give them something like when they crit, they deal maximum damage and they would be the only archetype that doubles static damage on a crit. This would make the champion actually worth it I believe.
Maybe by the numbers. It is a class meant to appeal to a certain player psychology, though, and IMHO/X that psychology like rolling dice, big handfulls of them, more than it like doing arithmetic.
So, maybe roll triple damage dice on a crit instead of double, or have 'extra crit dice' based on levels of Champion you have?
That, and I don't know why people would cry about remarkable athlete allowing a full proficiency bonus. So what that the fighter has a handful of physical skills on par with expertise? A "remarkable" athlete should.
Nod, even if Remarkable Athlete lived up to it's name, it'd still be far from broken.
No, I'm convinced. I hadn't considered that angle before. I wonder if it wouldn't be good advice to steal the champion towards two weapon fighting or pole arm mastery plus perhaps a Sentinal feat as well. The goal would be to jack up the number of attacks in order to trigger that crit. While individual attacks might be weaker, the volume would make up for it.
'Crit Fishing,' yes.
It is kind of a shame though that sword and board champions, particularly in a group that is not interested in generating advantage on a regular basis, will still likely lag pretty badly vs other fighter archetypes. One that has a Druid liberally using faerie fire would be fine but without a helping hand from another PC, the champion really can give very lacklustre results.
Even the simplest of intentionally-simple choices presented can be optimized in some way. Leaving that optimization in the hands of other characters, like that hypothetical druid, might not even be a bad idea. The simple player isn't bothered with optimizing, but his character ends up effective, anyway.
You know, it's always annoyed me that Fighters get a fourth attack...at level 20. Because then everyone uses 4 attacks as the benchmark for how much damage a Fighter can do, even though 3 attacks is the most that the vast majority of Fighters will ever see, and a good portion won't even see that.
The fighter getting 'the most attacks' is more a function of Action Surge. Multiple classes keep up with them through the most-played levels. In 1e, the fighter, paladin and ranger all got multiple attacks, for instance, but the fighter's progression was faster. If the fighter gets his first extra attack at 5th, the ranger should maybe get his at 6th, the paladin at 8th and the Bladesinger, Valor Bard & War Cleric get their only extra attack (IIRC, they get an extra attack at 5th, only, now?) at 11th.