For some reason, I had thought breaking down doors WAS an Athletics check. But I've never really understood how 5e differentiates what should be a straight ability check from what shouldn't.
That'd be a case-by-case DM ruling, just like whether you roll or not, and vs what DC.
And whether the DM fudges. ;P
Either way, I don't really think Remarkable Athlete lives up to its name. It's hardly remarkable (a +1 or +2 bonus for the vast majority of the game). The biggest impact it has...is on Initiative, which is combat-related.
A bonus that maps to half that of proficiency, to a set of rolls that includes more than Athletics, hardly seems like it should be called 'Remarkable' or 'Athlete.' In some ways the name could be the biggest thing wrong with it.
I liken it to the old open doors/bend bars check.
A chance to fail at a narratively trivial task that only serves to move the action along?
But the thing is, one of the complaints I've heard about the champion (or perhaps it was the fighter overall) is that it is lacking in the other pillars, thanks to remarkable athlete the champions skills in the exploration pillar is improved.
They suck less, yes, but he's still in the marginal "I'm helping outside my specialty" (thanks to bounded accuracy) category, rather than the "It's my time to shine, watch how the Expert does it" set. Now for the odd task where, for some reason, proficiency never applies, RA delivers. Whether that ever comes up depends on the DM's judgement. Per the rules, though, for the little they're worth, it seems like it'll mostly be initiative.
Of course, people on the forums can't seem to decide if, thanks to bounded accuracy, a +1/+2 bonus good to have or just not worth having.
Bounded Accuracy makes a stacking bonus of even +1 pure gold. Non-stacking bonuses, not so much. If RA stacked with proficiency, it'd be pretty nice, though the 'best' at a given task would still be the guy with Expertise & high stat, rather than RA+Proficiency & high stat.
Not every class is for every person. And that's fine.
Not every class is any good is not so fine.
Sometimes, I like to hit things. And I don't want to keep track of my superiority dice on an excel spreadsheet.
I wouldn't want to keep track of 2 CS dice in an excel spreadsheet, either. Setting a couple of actual dice in front of you works better, for instance.
The idea that the Champion is the 'simple fighter,' and the Battlemaster the 'complex fighter,' works only so long as you look at them next to eachother in isolation. The moment you look at any other class, or the EK, you realize that they're both pretty darn simple.
You have to remember, D&D is for everyone
Except, at this point, anyone who wants to play a more interesting, customizable, and/or flexible/versatile fighter or other martial archetype that isn't so heavily devoted to grinding out DPR, or....
- including young people just learning (who might want a simpler class)
Or who might want to play freak'n Harry Potter without diving into the most complex class in the game.