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lowkey13
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*Deleted by user*
This is why these conversations are rarely productive. Yes, the Barbarian can gain advantage ... by also getting disadvantage on attacks against him.
Whereas the crit advantage of the Champion is always on, with no disadvantage.
(That said, your math is a little off- advantage gives you a slightly less than 10% chance of rolling a crit, Champion gives you exactly a 10% chance).
Anyway, you're welcome to do what you want. But if you're suffering from BM or Barbarian envy, why not just play them? In the end, it's about having fun. Not about DPR.
And, sure, if the only thing that makes you happy is souping up the Champion, you should do it. Tell us how it goes.
Unless there's some mathematical mystery I'm not grasping here, a 5% chance twice becomes a total of a 10% chance, therefore anyone attacking with advantage has 10% chance to crit over the usual 5%.
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It's actually 9.75% (39/400). There are 400 (20 x 20) combinations of 2d20, and 39 of them have at least one 20 in it. [(1,20) through (19,20) is 19, (20,1) through (20,19) is another 19, and (20,20) is the 39th].Unless there's some mathematical mystery I'm not grasping here, a 5% chance twice becomes a total of a 10% chance, therefore anyone attacking with advantage has 10% chance to crit over the usual 5%.
Unless there's some mathematical mystery I'm not grasping here, a 5% chance twice becomes a total of a 10% chance, therefore anyone attacking with advantage has 10% chance to crit over the usual 5%.
It's a reasonable approximation for a small number of chances but the formula for at least one crit is 1-M^N where M is the chance to not crit and N is the number of attempts. So 1-.95^2 or 90.25%. By your reasoning, 20 attacks would give a 100% chance of a crit...
Where ever it was that I said it, that's not quite what I said.I'm pretty sure AaronofBarbaria has already informed us that averages don't matter (or was that the other thread?).![]()
Unless there's some mathematical mystery I'm not grasping here, a 5% chance twice becomes a total of a 10% chance, therefore anyone attacking with advantage has 10% chance to crit over the usual 5%.
I don't have barbarian or battlemaster envy, I just wish that when they designed the champion archetype that they would've put more work into balancing it out vs. the battlemaster and EK. The EK has awesome options, but what balances him out is that he's a 3rd caster and needs a long rest to restore spells. BM has few SD and needs a short rest. If you're gonna make champion a no-resource management, simple option, then at least make his overall capability comparable to the other two, and this is what I seek to accomplish in this thread, with everyone's help of course.