T-Bone JiuJitsu
First Post
Anyone want to share their house rules on Grappling?
Here are a few that I am considering for my campaign.
Escaping a Grapple is a move equiv. action (not a Standard action)
Using the Escape Artist Skill to escape a Grapple is a move equiv. action (not a full round action).
Grapplers do not get their Dexterity bonus to AC, even against the opponent they are grappling.
A character in a grapple may drag his grappled opponent down to a Prone position (both grapplers are now prone) as a move equiv. action by winning an opposed grapple check with a +2 circumstance bonus.
Ranged attacks against a Grappler has a 50% chance of hitting either grappler. (Normal rule) Melee attacks against a Grappler have a 25% chance of hitting the wrong grappler.
Spellcasters, if not "Pinned" can cast spells with a successful concentration check as if they were casting defensively with a -8 penalty to the roll.
Here are a few that I am considering for my campaign.
Escaping a Grapple is a move equiv. action (not a Standard action)
Using the Escape Artist Skill to escape a Grapple is a move equiv. action (not a full round action).
Grapplers do not get their Dexterity bonus to AC, even against the opponent they are grappling.
A character in a grapple may drag his grappled opponent down to a Prone position (both grapplers are now prone) as a move equiv. action by winning an opposed grapple check with a +2 circumstance bonus.
Ranged attacks against a Grappler has a 50% chance of hitting either grappler. (Normal rule) Melee attacks against a Grappler have a 25% chance of hitting the wrong grappler.
Spellcasters, if not "Pinned" can cast spells with a successful concentration check as if they were casting defensively with a -8 penalty to the roll.