Flamestrike
Legend
My dice are ice cold tonight, roll + bless is a 3, so 10 total
Eek! You do have your Bardic inspiration die up your sleeve, but I'm going to assume you're holding onto it.
Also their AC is 17. I messed that up, so you really really missed.
Ok, after you:
The Fighter - he swings his sword in a massive arc (GWM 'on') at +3 (+1d4 for bless) and rolls a... 7 (you're not the only one rolling crap), for a total result of 13 (after bless). He then uses his Bardic inspiration dice to add to that, rolling a 4 for a total of 17... a hit (just). Thank God. Damage is 2d6+15 for a total of 26 (brought it back with the damage!).
The Cleric swings his Warhammer, hitting, and dealing a terrible 6 points of damage. The Cave Troll uses his reaction to reduce that to 3 points.
We now have 1 Cave Troll having taken 48 damage, and Troll 2 who has taken 67 damage.
Troll 1 (48 damage) laughs at the Clerics measly 3 damage, and attacks the Fighter holding the big sharp pointy sword with rolls of 15, 3 and 11, for two hits (21 damage).
Troll 2 (67 damage) snarls at you in a mix of fear and rage trying to toss HATED LOATHED FIRE!!!!!! at it. It accordingly directs all its attacks at you! Its rolls are 13, 10 and 6 (totals of 21, 18 and 14)... three hits!
You cant stop them with shield either, as you just used your reaction to make a readied spell attack, and dont have a reaction ready to use at present.

The damage is: Bite (d8+5): 6 points, 2 Claws (2d8+5) 11, and 18, for a total of 34 points of damage!
The Trolls then smile as their wounds start sealing over....
Bard: The Bard uses a 1st level slot to cast Searing smite (from his two paladin levels), and then swings at the Cave Troll 2 who just clobbered you. He rolls a 15 (plus 6 plus 1d4) more than enough to hit the Troll. Starting to panic, he spams a 3rd level slot on Divine smite, hoping to end this here and now.
Total damage is 21 radiant, 6 slashing, 5 fire (32), and it just flubs its Con save at +6 and bursts into flame.
Round 5
The Rogue again takes the Aim action, this time aiming for the one the Bard just hit. One of the advantage dice comes up a Natural 20! (the other was a 2 lol) He deals a whopping 10d6+4 damage (37), and the Cave troll staggers back, seriously wounded and on fire.
Its your turn. By my reckoning you're now on 8 HP, and the Troll you're threatening looks badly wounded (and on fire). What do you do?
For the record, the Fighter is yelling out for you to withdraw; they can handle the last two this turn.
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