The rule has signfiicance once people are in striking distance of each other. If neither party could potentially reach other to attack...in order to take advantage of someone with no dex bonus, then he rule has no significance. Any point after two sides could theorietically attack each other, the rule has signifiance.Huh? No, I'm trying to convey that if you start the rule AFTER it starts to have significance, then you get illogical results.
They already have that rule...it's called Initiative. I would argue the FF rule opens design space for things like Uncanny Dodge or Sneak Attack to be meaningful. If you roll Initl long before a Rogue could have any possibility of a Sneak Attack...like when both sides are behind iron gates....then you're immasculating the power of the rule. That's not a judgment, that's just an observation.They are trying to model a situation where one side is acting before the other is ready.
I'm not sure what you mean by that...but the real life concept of Flat Footed probably arose from exactly that...catching somone unprepared for an attack.I merely suggest that not every encounter is an ambush.
Two individuals encounter each other. Roll initiative. If you delay that action, then you are being wholly arbitrary and you'll occassionally get wacky results.
Emphasis added.
You know, as an FYI, the RAW says "battle" not "encounter." In fact the PHB says, "Every combatant starts out flat-footed."
When do adventurers in a tavern become combatants?
It's your perrogative to decide when men on a battlefield transition from spectators to combatants if you're DMing a game.Suppose to lines of men form shield walls and begin advancing at each other across an open field. Does the battle not begin until they reach each other?
Then you would be making an abitrary decision as to when they go from being spectators to combatants.Look at your own example of the two gladiators. You say the battle doesn't begin until the gates open, to which I replied, what if I try to make the battle begin before the gates open?
I'm actually not interested in "debating" any of the rules. But discussions can be interesting.Then you are not really interested in debating the most relevant part of the FF rule.
Not trying to debate it...just making an observation...which you seem to agree with....but you are interested in initiating a 'debate' about whether turn based combat is realistic?
That's not correct. There is only one correct interpretation at any time. Any conflicting interpretations are deemed overturned even those made by previous US Supreme Courts.You know, the US Supreme court itself often interprets the law in two different ways.
A light buckler is not 8 square feet.No, I think the intention, right or wrong, is that if you have 8 square feet of shield
Really? So a state where you are adjudicated to not be able to take any reflexive action, an attacker is still going to be unable to avoid hitting a shield you haven't raised and is hanging on the edge of your arm...even when you approach from behind? And that's not inherently dumb?...but even if we had a rules system where there is both passive and active defense a shield could conceivably add to your passive defense. I don't see anything inherently dumb in that.
How about this? The game says you are in a situation where you don't get your dex bonus...but you still get your reflex save....which includes your dex bonus? Not inherently dumb?
They agree with that notion when it suits them....then they turn around and try and argue X rule describes some real life situation.Everyone agrees that D&D takes a large number of liberties with reality.
I don't really have a beef with the FF rule...it's the no dex bonus that I'm trying to make sense of.What I am trying to say is that the flat footed rule, even though it takes liberties with reality, does not lead to nearly as impluasible results as you suggest provided that you apply it consistently.
Yeah, I'm talking about two people unskilled in running.Technically, the game only denies you a dex bonus if you are unskilled at the activity you are partaking in.
I'm not sure what you're talking about here. I'm talking about two people equally unskilled but one with a much higher dex than the other...both being equally easy to hit. But we seem to agree that a high dex person should maintain some natural advantage if any reaction is possible.Obviously, a high dex person maintains some natural advantage (a better untrained balance skill check, for instance), but D&D chooses to say that training and experience in the activity is far more important in many ways than native ability. That doesn't to me seem to be obviously wrong.
That was my first supposition. They couldn't dodge it (pun intended). They were on the this collision and they couldn't get the train to switch tracks.It was a case of unintended side effects.
Does nobody play a high dex character???? A simple flat penalty would still convey a benefit to the FF rule without annihilating the advantage a higher dex person should have over a lower dex person when neither is "helpless."There could be some clean up here that would eventually elimenate the inconsistancy, but it would be a large amount of work for what I would argue has a very small impact on the game.
well, that's certainly one viewpoint.Misapplying the FF rule by arbitrary application of initiative checks however has a huge impact on the game and the metagame
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