UngeheuerLich
Legend
there is no problem in an increasing bab. Only if the fighter progressinon is what is assumed by the math.
In 4e the stat increses to main stats were assumed. It ends in: increase your main stat or fall behind. The game should assume a middle ground. You can fall back, but you can also get ahead of the curve. 4e gives the feeling, with monster levels, that if you are only capable of fighting something below your level, you are doing bad.
It´s not that you are not getting better, it is that with orcs beeing level 3,4,5,6,7,8 and you always fight same level opponents, you don´t feel a real increase in power. If the math of 5e allows to use the orc lvl 6 from level 1 - level 10 (which actually does work in 4e) and make those fights exciting (which does not work so well in 4e), then 5e will be great.
If an orc of level 20 in the same armor as a level 1 orc has about the same AC (which i like, because it allows PC´s a good guess how hard it is to hit them) then the lvl 20 fighter who has improved a little bit with his sword (+2 to hit) and has a magical +2 sword will hit the orc at level 20 a bit more easily. No auto hit. If the Orc has magic armor too, he will just be a bit ahead.
The rogue however did not increase his overall to hit. But he has a +3 dagger and now knows better how to take advantage in combat. Allowing him an easier time to get behind the orc and deliver a backstab.
The wizard on the other hand has not trained to hit something better. his staff is only +1. The wizard has fallen behind the curve a little bit. but he was not good at hitting to begin with. However he does not care. He has magic.
What does the poor orc have to resist such attacks?
He is a level 20 warrior. So he gets a parry attempt. And a +2 bonus AC and all saving throws. His HP have increased. And because he is a level 20 Orc, he has about 1000 lvl 1 orcs under his command. Effectively minions. but because of his Victories, all those level 1 orcs could afford chain armor. So the fighter still needs to roll a 4 to hit them if he tries to take out 5 of them in a single round and the rogue only hits them with a 10 if he can´t get advantage. A backstab however can´t fail for him.
The wizard´s fireball decimates 20 of them.
In 4e the stat increses to main stats were assumed. It ends in: increase your main stat or fall behind. The game should assume a middle ground. You can fall back, but you can also get ahead of the curve. 4e gives the feeling, with monster levels, that if you are only capable of fighting something below your level, you are doing bad.
It´s not that you are not getting better, it is that with orcs beeing level 3,4,5,6,7,8 and you always fight same level opponents, you don´t feel a real increase in power. If the math of 5e allows to use the orc lvl 6 from level 1 - level 10 (which actually does work in 4e) and make those fights exciting (which does not work so well in 4e), then 5e will be great.
If an orc of level 20 in the same armor as a level 1 orc has about the same AC (which i like, because it allows PC´s a good guess how hard it is to hit them) then the lvl 20 fighter who has improved a little bit with his sword (+2 to hit) and has a magical +2 sword will hit the orc at level 20 a bit more easily. No auto hit. If the Orc has magic armor too, he will just be a bit ahead.
The rogue however did not increase his overall to hit. But he has a +3 dagger and now knows better how to take advantage in combat. Allowing him an easier time to get behind the orc and deliver a backstab.
The wizard on the other hand has not trained to hit something better. his staff is only +1. The wizard has fallen behind the curve a little bit. but he was not good at hitting to begin with. However he does not care. He has magic.
What does the poor orc have to resist such attacks?
He is a level 20 warrior. So he gets a parry attempt. And a +2 bonus AC and all saving throws. His HP have increased. And because he is a level 20 Orc, he has about 1000 lvl 1 orcs under his command. Effectively minions. but because of his Victories, all those level 1 orcs could afford chain armor. So the fighter still needs to roll a 4 to hit them if he tries to take out 5 of them in a single round and the rogue only hits them with a 10 if he can´t get advantage. A backstab however can´t fail for him.
The wizard´s fireball decimates 20 of them.