Remathilis
Legend
After playing 4e for a while, I must now confess there is something that bugs me to no end.
Each race (with the exception of human) gets +2 to two ability scores. The nature of 4e's 22 point buy system (and the eventual "math problems") make having high scores in your classes primary (and secondary) almost a necessity. This has lead to some REALLY weird combination's that strike me as not what the creators actually intended...
* Tieflings (Int, Cha) make good warlocks; FEY warlocks. The make poor Infernal (Con) despite being, ya know, DEVIL-TOUCHED!
* Equally odd, the main race of the Feywild (eladrin, dex/int) make poor feylocks. Luckily, gnomes (int/cha) do.
* In fact, the only race that makes a good Infernal? Githyanki. They make awesome staff-wizards too.
* Interested in a Starlock? Half-elf (con/cha) is your only choice.
* Actually, how does an elf (dex/wis) and a human (any 1) blend together to make a con/cha half-elf? You'd think they'd take SOMETHING from their elven parent...
* Half-orcs at least get str from their orcish parent (str/con). Where the dex comes from is another story.
* There are 4 races that have a wild/primal feel to them (goliath, elf, shifter, half-orc). None of them make good shaman.
* In fact, the proud metalworking warriors (dwarves, Con/Wis) and the reincarnating former angel-servants of the gods (devas, Int/Wis) make the best shamans.
* On further thought, dwarves make poor martial PCs in general. They are ok hammer/axe fighters (as long as you don't mind an average str) but they are miserable warlords (Str/Int/Cha) and not that great at rogues or rangers. They're also not that good at being paladins (Str/Wis/Cha) either. Actually, the kinda suck at ALL the defenders...
* Kobolds (Con/Dex) now make terrible sorcerers, especially poor draconic sorcerers. Meepo fans, weep with me.
* Similarly, drow now make poor wizards AND clerics. So much for them drow priestesses.
* Swordmages are the blending of arcane and martial prowess. Who blends these well? Not elves (despite being, ya know, F/M in Basic) and eladrin only make passable ones. Genasi and Githyanki get the nod again (but at least those make sense).
* The distrusted, disliked, and occasionally hated tieflings, ironically, make great cunning bards. Elves however, do not make good bards at all. Neither do Eladrin. I guess gnomes made all that great elven music and poetry...
* Hobgoblins, on the other hand, make GREAT valorous bards. They do not, though, make great warlords, though they are passable as inspiring ones.
* And who would have though the savage longtooth shifters make great split-clerics?
* by that logic, who called drow, halflings, and goblins as great chaos sorcerers?
* Who makes great druids? Luckily, elves do. Predator, not guardian druids however. Guardian druids are another place where dwarves rule. As a side note, other great predators: razorclaw (natch), githzerai (wha?) and bladelings (WHA?!?!)
* Poor Gnolls and Kobolds, they actually have NO classes where Dex/Con is important yet.
* Looking for a good warden? Well, Wildbloods got one choice (longtooth shifter), but Earthbloods have plenty: Goliath (good), Minotaur (ok), Orc (ok), and Warforged (uh, because they're made of metal, right?)
Now, I realize there are going to be some illogical consequences of only having 6 ability scores divided up by 2s (for races) and 3s (be class) but some just seem to be head-scratchers...
Anyone got any more? Want to debate one of mine? Go for it!
Each race (with the exception of human) gets +2 to two ability scores. The nature of 4e's 22 point buy system (and the eventual "math problems") make having high scores in your classes primary (and secondary) almost a necessity. This has lead to some REALLY weird combination's that strike me as not what the creators actually intended...
* Tieflings (Int, Cha) make good warlocks; FEY warlocks. The make poor Infernal (Con) despite being, ya know, DEVIL-TOUCHED!
* Equally odd, the main race of the Feywild (eladrin, dex/int) make poor feylocks. Luckily, gnomes (int/cha) do.
* In fact, the only race that makes a good Infernal? Githyanki. They make awesome staff-wizards too.
* Interested in a Starlock? Half-elf (con/cha) is your only choice.
* Actually, how does an elf (dex/wis) and a human (any 1) blend together to make a con/cha half-elf? You'd think they'd take SOMETHING from their elven parent...
* Half-orcs at least get str from their orcish parent (str/con). Where the dex comes from is another story.
* There are 4 races that have a wild/primal feel to them (goliath, elf, shifter, half-orc). None of them make good shaman.
* In fact, the proud metalworking warriors (dwarves, Con/Wis) and the reincarnating former angel-servants of the gods (devas, Int/Wis) make the best shamans.
* On further thought, dwarves make poor martial PCs in general. They are ok hammer/axe fighters (as long as you don't mind an average str) but they are miserable warlords (Str/Int/Cha) and not that great at rogues or rangers. They're also not that good at being paladins (Str/Wis/Cha) either. Actually, the kinda suck at ALL the defenders...
* Kobolds (Con/Dex) now make terrible sorcerers, especially poor draconic sorcerers. Meepo fans, weep with me.
* Similarly, drow now make poor wizards AND clerics. So much for them drow priestesses.
* Swordmages are the blending of arcane and martial prowess. Who blends these well? Not elves (despite being, ya know, F/M in Basic) and eladrin only make passable ones. Genasi and Githyanki get the nod again (but at least those make sense).
* The distrusted, disliked, and occasionally hated tieflings, ironically, make great cunning bards. Elves however, do not make good bards at all. Neither do Eladrin. I guess gnomes made all that great elven music and poetry...
* Hobgoblins, on the other hand, make GREAT valorous bards. They do not, though, make great warlords, though they are passable as inspiring ones.
* And who would have though the savage longtooth shifters make great split-clerics?
* by that logic, who called drow, halflings, and goblins as great chaos sorcerers?
* Who makes great druids? Luckily, elves do. Predator, not guardian druids however. Guardian druids are another place where dwarves rule. As a side note, other great predators: razorclaw (natch), githzerai (wha?) and bladelings (WHA?!?!)
* Poor Gnolls and Kobolds, they actually have NO classes where Dex/Con is important yet.
* Looking for a good warden? Well, Wildbloods got one choice (longtooth shifter), but Earthbloods have plenty: Goliath (good), Minotaur (ok), Orc (ok), and Warforged (uh, because they're made of metal, right?)
Now, I realize there are going to be some illogical consequences of only having 6 ability scores divided up by 2s (for races) and 3s (be class) but some just seem to be head-scratchers...
Anyone got any more? Want to debate one of mine? Go for it!
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