Klaus
First Post
To stay on the Dwarf for a moment:I didn't see this posted anywhere, so forgive me if I'm rehashing..
Consider that the devs know what iconic class/race combinations are and wrote the bonuses to specifically play against it. Given the ferocity of min-maxing in D&D ::raises hand:: if the Dwarf was built to play a fighter, you would probably see 90% dwarf fighters and only a smattering of other classes. By writing the stats against type, it encourages those of us who game primarily because we like math to try a wider variety of class/race combos.
Sure, the Dwarf doesn't have a bonus to Str. BUT:
- They have bonus to Wis and Con, the two secondary abilities of Fighters. One helps with Combat Superiority, the other with HP and additional damage from hammers and axes (the traditional dwarven weapons).
- They can heal themselves as a MINOR action.
- They aren't slowed down by heavy armor.
- They are good at resisting forced movement.
All that works in favor of the Fighter. Specifically, the iron-clad, axe-wielding archetype.