BelenUmeria said:The game is flavorless as written. Many actions, including RP actions, can be solved with a simple roll. The rules do not encourage roleplaying, rather, they encourage building a house of numbers.
How many times have people referred to their kick tail numbers to show what a good character they have? I have heard that far more often lately than I have heard about what they have done. I hear a lot about "builds" and being "effective" than I hear them describe the person behind the concept.
In a video game, I am concerned about what "build" grants me the greatest bonus and the best abilities.
I say that there can be a better mix. 3e is probably the greatest DnD game design ever created, but some of the soul of the game has been lost.
Effects should not be all about the numbers, conditions should not be about the minus to this stat of that ability alone.
That is my point. I am only advocating that the rules can be sexed up. They do not have to be so bland and generic. I think the designers have lost sight of that in the mad rush for cool powers and how to increase stat x or skill y.
That is why I wrote game rules for my world in the first place.
And you cannot judge my skill as a GM from comments on messageboards. The comments may be how I would like the game to be, but not how I play the game.
However, I can judge 3e because I have read the rules, played the system, and discussed it with a variety of people. You may feel differently about the game and I am not telling you how to play the game, however, I am providing my thoughts about parts of the system that disatisfy me.
Getting defensive and lashing out with personal attacks does not help anyone see a different viewpoint.
Again you repeat the same weak claim. Look back over my prior posts. As I stated before, the game doesn't have to have copious amounts of flavor text to have flavor. The way the gameplay changes from low to high level, corresponding with the changes in character abilities, very much evokes a type of high heroic fantasy where the characters are quite strong, but have to deal with greater responsibilities. Note how a 20th level character is not rewarded for killing CR 1 opponents. There is a balance reason for this as well, but the point is that THEY ARE NOT MUTUALLY EXCLUSIVE. The fact that the characters are so durable is flavor in this case. This is a dynamic flavor which heavily suggests a type of story for those who wish to latch on, but can also be played as a game with a win/scoring condition (i.e. level). The fact that it can do both is its virtue. What you seem to want is a series of kludges. The game does this without alot of fluffy prose or dictates on exactly how to roleplay, something which always seems to benefit the gms in imposing his ideal of the game over the players. I'm sorry if that seems to subtle for you.
And no, you are being hypocritical. You cannot say that i'm going on an abstraction when judging the type of game you run and then state how much flavor is evoked by the game for any given group in any given game based upon YOUR individual reading of the rules along with that of a non-random, unscientific sample of people. And, on a different issue of hypocricy, I won't even go towards the 'don't get defensive statement'.
And let me again be clear. I don't care about your houserules. They are not the issue with me. I've barely glanced at them. I'm addressing your larger viewpoint that 3e as it stands is flavorless.