Smeelbo
First Post
[quote="PHB119, Rogue Utility 2, Fleeting Ghost]At-Will, Martial
...
Effect: You can move your speed and make a Stealth check. You do not take the normal penalty from movement on this check.[/quote]Does this say what I think it says? There is no errata I know of on this power, but based on the errata of Stealth, this is how I currently interpret this.
Normally, by the errata, making a Stealth check requires Superior Cover or Total Concealment, while remaining hidden requires only Cover or Concealment. With Fleeting Ghost, you can become hidden simply by making an At-Will Move Action. If you moved to cover or concealment, you remain hidden, if you did not end your move with at least cover or concealment, you do not remain hidden.
So it lets you duck back into the smoke, or just around the corner, and become hidden.
It does NOT let you move your speed and remain hidden without penalty, unless you rolled a new Stealth check, which could be risky.
I think this may be way overpowered if this is the correct interpretation. Ordinary cover and concealment are fairly common, and this would often allow a 2nd level rogue to dart in and out of hiding almost trivially.
When I read it the first time, I interpreted it as allowing a rogue to move his speed while hidden without a penalty to his Stealth check, which seemed fine by me. Somewhat useful in combat, but mostly it speeds up exploration. But if so, it would have been written exactly like the feat Secret Stride, PHB205. The fact a separate feat exists suggests that the power is different from the feat.
I am not sure how to avoid this interpretation. Specific trumps general, so a power that allows you to "move and make a Stealth check" does just that.
Wow.
It may be intended to make rogues the super-stealthers. Some low level monsters get Sniper, which is very powerful, so maybe it's not absurd. But I checked the Errata, and this is how I read it.
Smeelbo
...
Effect: You can move your speed and make a Stealth check. You do not take the normal penalty from movement on this check.[/quote]Does this say what I think it says? There is no errata I know of on this power, but based on the errata of Stealth, this is how I currently interpret this.
Normally, by the errata, making a Stealth check requires Superior Cover or Total Concealment, while remaining hidden requires only Cover or Concealment. With Fleeting Ghost, you can become hidden simply by making an At-Will Move Action. If you moved to cover or concealment, you remain hidden, if you did not end your move with at least cover or concealment, you do not remain hidden.
So it lets you duck back into the smoke, or just around the corner, and become hidden.
It does NOT let you move your speed and remain hidden without penalty, unless you rolled a new Stealth check, which could be risky.
I think this may be way overpowered if this is the correct interpretation. Ordinary cover and concealment are fairly common, and this would often allow a 2nd level rogue to dart in and out of hiding almost trivially.
When I read it the first time, I interpreted it as allowing a rogue to move his speed while hidden without a penalty to his Stealth check, which seemed fine by me. Somewhat useful in combat, but mostly it speeds up exploration. But if so, it would have been written exactly like the feat Secret Stride, PHB205. The fact a separate feat exists suggests that the power is different from the feat.
I am not sure how to avoid this interpretation. Specific trumps general, so a power that allows you to "move and make a Stealth check" does just that.
Wow.
It may be intended to make rogues the super-stealthers. Some low level monsters get Sniper, which is very powerful, so maybe it's not absurd. But I checked the Errata, and this is how I read it.
Smeelbo