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Flight of the Resistance (Star Wars)

GreenKarl

First Post
OK take 3...

Kospirian Cowl

History
Kospirian Cowl was born and raise in the Mid-Rim world of Chryya. His family was involved with the Spice Trade, smuggling it towards Hutt Space and other various criminal organizations (including the First Order). Kospirian never really thought about the illegal nature of the trade as it was not something talked about on planet; it was just another business. His ‘job’ within the family business was to act as a spy against the other families to make sure everyone was dealing with each other 'honestly'.

It was during this time he also meet a ‘smuggler’ crew member by the name of Garnett through the man’s unlce, Sarn Doree, who the Cowl family dealt with fairly often. A few years later they meet up during Kospirian’s wandering and against most recently when Kospirian took part in a Resistant raid against the First Order where Garnett was being held.

This all changed for him however when he encountered a group of smugglers that were using slave labor to transport their goods. This awakened a powerful sense against the injustices of not only slave trade but the illegal spice trade itself (as it relied so much of other criminal infrastructure).

Kospirian helped the slave escape and got them off world, leaving himself when his family found out. They did not turn him in to the local enforcers but they made it clear he was not welcome on world any longer.

For a time he wandered a bit, working as a space hand on some bulk freighters, keeping to himself. It was in these few years of early wandering that he started noticing things that others did not. At first he thought he might be going crazy, until fate would draw him towards the Outer-Rim World of Akiva and a native Ania-Ko shaman who help him connect with his natural Force Abilities. The shamans of this world were very water-focused in their understanding of the Force and Kospirian picked up a bit of this also. He always carries a couple of small vials of ‘pure’ water from the planet on his person, sort of acting as a talisman or lucky charm.

After a few months spend with the shaman, Kospirian returned to the Galaxy at large and found himself working for the Resistance against the First Order. He is not really admitted to anyone about his Force abilities but he wants to…

Kospirian’s first mission for the Resistance was attacking a smuggler ring that was shipping supplies to the First Order. He helps free a number of slaves found among the ships and some independent droids. One he believed to be Force Sensitive like himself.

Recently Kospirian has started working for one Lieutenant Mason within the Resistance and introduced to an independent droid by the name of Rex. It seems like a reasonable droid and Kospirian would be quite happy if they were work together again in the future.

Personality/Motives
Kospirian tries to act honorably in all things but his hatred of the Empire and the First Order means that he compramises this values in the face of what he considers “true evil”. Otherwise he is pretty honest and upfront with most people (except about him being Force Sensitive. He is a bit paranoid about how those connected to the Force were treaded during the Empire and it still lingers after its fall).

Kospirian would also like nothing better than to end the Spice trade and turn his family to a more honest trade. He knows there are other goods and services that Chyya could supply to the great Galaxy, its’ just that Spice is so lucrative. He is still a bit too young to wonder about what he would like to do when he retires but he would not mind being able to return to the family and settling down with a nice mirialin lady and maybe having a family of his own. But that is after the First Order is destroyed, the Spice trade removed from Chyya and freeing as many slaves as he can.

Finally Kospirian believes strongly in the freedoms of the individual and has a burning hatred of slavery and similar indentured servitude. One of the main reason he joined the Resistance was that the First Order had continued some of the worst atrocities of the Empire, including the use of slave labor. While he is not especially against smugglers, he hates anyone who uses slaves or is a slave trader. This can also apply to droids in special cases as he has seen enough evidence of the emergences of true ‘sentient’ in more than a few individual models.

======

Spy (Infiltrator Specialization, plus Force Emergent)

Species: Mirialins
Motivation: Freedom (personal), Honor (personal), Redemption (family).
Force: 1

ATTRIBUTES
Brawn 2
Agility 3
Intellect 3
Cunning 2
Willpower 2
Presence 2

Wound Threshold: 13
Strain Threshold: 12
XP: 110
Encumbrance: 7

SKILLS (*Career)
Cool* 1 (2A+1P)
Computer* 1 (2A +1P)
Deception* 1 (1A+1P)
Discipline 1 (1A+1P)
Melee* 1 (2A+1P)
Perception* 1 (1A+1P)
Stealth* 1 (2A+1P)
Streetwise* 1 (1A+1P)

TALENTS
Dodge 1 (take a Dodge incidental and 1 strain and increase opponent’s attacks against you by one Difficulty)
Uncanny Senses 1 (add one Boost die to all Perception checks)

PERSONAL GEAR
Heavy Clothing (Defense 0, Soak +1 [3], Price 50, Enc 1), Vibroknife (Damage +1 [3], Crit 2, Range [Engaged], Enc 1, HP 2, Price 250, Special [Pierce 2, Vicious 1]), Holdout Blaster Pistol (Damage 5, Crit 4, Range [Short], Enc 1, HP 1, Price 200, Special: Stun Setting)

[sblock=Build] Start the Game with 1 rank of Discipline and 1 rank of Cool
Skills: Computers, Cool, Coordination, Deception, Knowledge (Warfare), Perception, Skullduggery, Stealth
Bonus: Deception, Melee, Skullduggery, Streetwise
+1 Cunny [+20Xp]
+1 Intellect [+30XP]
Computer 1 [+5 XP]
Deception 1 [+5 XP]
Melee 1 [+5 XP]
Perception 1 [+5 XP]
Stealth 1 [+5 XP]
Streetwise 1 [+5 XP]
Dodge [+5 XP]
New Specialization (Force Emergent) [+20XP]
Uncanny Senses [+5XP][/sblock]
 
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Quickleaf

Legend
Garrett is now up on the Rogue's Gallery with an image and updated sheet.

Looks good. My numbers came out that you still have 5 XP left to spend...but that's assuming you spend the extra 5 Obligation to get +5 XP. If you spent it on credits instead, then everything comes out good.

Garrett: double-checking XP

Garrett starting XP is 125 = 110 (human) +5 XP obligation?? +5 XP human (bonus) + 5 XP character connections (bonus)

CHARACTERISTICS = 60 XP total
3 Agility = 30 XP
3 Intellect = 30 XP

TALENTS = 20 XP total
Grit = 5 XP
Skilled Jockey = 5 XP
Seek = 10 XP

EXTRA SPECIALIZATIONS = 30 XP total
Pilot (outside of career) = 30 XP

SKILLS = 10 XP total
Astrogation 1 = 5 XP
Mechanics 1 (free human non-career skill) = 0 XP
Piloting (Planetary) 1 (1 free career) = 0 XP
Piloting (Space) 2 (1 free career, 1 free specialization) = 0 XP
Survival 1 (1 free specialization) = 0 XP
Gunnery 1 = 5 XP
Ranged (Heavy) 1 (1 free career) = 0 XP
Knowledge (Underworld) 1 (free human non-career skill) = 0 XP
Knowledge (Xenology) 1 (1 free career) = 0 XP

ABSOLUTE TOTAL = 120 = 60 + 20 +30 + 10
 

Looks good. My numbers came out that you still have 5 XP left to spend...but that's assuming you spend the extra 5 Obligation to get +5 XP. If you spent it on credits instead, then everything comes out good.

Garrett: double-checking XP

Garrett starting XP is 125 = 110 (human) +5 XP obligation?? +5 XP human (bonus) + 5 XP character connections (bonus)

CHARACTERISTICS = 60 XP total
3 Agility = 30 XP
3 Intellect = 30 XP

TALENTS = 20 XP total
Grit = 5 XP
Skilled Jockey = 5 XP
Seek = 10 XP

EXTRA SPECIALIZATIONS = 30 XP total
Pilot (outside of career) = 30 XP

SKILLS = 10 XP total
Astrogation 1 = 5 XP
Mechanics 1 (free human non-career skill) = 0 XP
Piloting (Planetary) 1 (1 free career) = 0 XP
Piloting (Space) 2 (1 free career, 1 free specialization) = 0 XP
Survival 1 (1 free specialization) = 0 XP
Gunnery 1 = 5 XP
Ranged (Heavy) 1 (1 free career) = 0 XP
Knowledge (Underworld) 1 (free human non-career skill) = 0 XP
Knowledge (Xenology) 1 (1 free career) = 0 XP

ABSOLUTE TOTAL = 120 = 60 + 20 +30 + 10

According to Force and Destiny a Seeker only gets 3 free skills and a force rating of 1. I had to buy the rank of Xenology with XP.
 

Quickleaf

Legend
According to Force and Destiny a Seeker only gets 3 free skills and a force rating of 1. I had to buy the rank of Xenology with XP.

Ah, you're right. I see that's the trade-off that F&D seems to do for its careers. Instead of 4 free skills, they get three and a force rating of 1.

[MENTION=14655]Green Karl[/MENTION] Looking good. The connections to Garrett and Rex make sense; and if Kospirian knew Sarn Doree then that was likely his first encounter with Rex as well, since the droid used to be owned by Sarn Doree. I like the touches you added about carrying vials of water from Akiva.

Hmm...which did you go with for determining starting XP: Duty, Morality, or Obligation? Or none of the above?
 

GreenKarl

First Post
I got 100 for my species and +10 for the connects and game tool. I did not lower my Duty (want to keep it at 10) as I am still not sure what it does. I don't have F&D so I don't know how Morality works at all, and I don't see him having an Obligation (except to the Resistance, which is duty :) hehe)
 

Quickleaf

Legend
I got 100 for my species and +10 for the connects and game tool. I did not lower my Duty (want to keep it at 10) as I am still not sure what it does. I don't have F&D so I don't know how Morality works at all, and I don't see him having an Obligation (except to the Resistance, which is duty :) hehe)

Right on. I appreciate you including the XP build as well. Kospirian looks A OK to me. I am green with envy at your character building skills.

Terrible pun is terrible.
 

Quickleaf

Legend
[MENTION=6801242]GreenKarl[/MENTION] [MENTION=6803188]VLAD the Destroyer[/MENTION] To add a bit more spice (sorry for the pun), maybe there was something more to Kospirian's initial interaction with Sarn Doree? Some kind of secret deal? Or something Sarn Doree told him in secret that has percolated in the back of Kospirian's mind? We don't have to figure out the details now, but it might add an interesting dimension for how Garrett and Kospirian interact – Garrett knew one face of his uncle, but Kospirian knew a very different face. There could be resentment on Garrett's part...or if you envision a slight age difference, the younger Garrett might look up to the older Kospirian...or they could be very chummy, and every time Garrett sees Kospirian he's trying to use charm/drinks/whatever to wheedle what his uncle told the mirialan.

EDIT: Here's the evolving PC connections map...

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[MENTION=6801242]GreenKarl[/MENTION] [MENTION=6803188]VLAD the Destroyer[/MENTION] To add a bit more spice (sorry for the pun), maybe there was something more to Kospirian's initial interaction with Sarn Doree? Some kind of secret deal? Or something Sarn Doree told him in secret that has percolated in the back of Kospirian's mind? We don't have to figure out the details now, but it might add an interesting dimension for how Garrett and Kospirian interact – Garrett knew one face of his uncle, but Kospirian knew a very different face. There could be resentment on Garrett's part...or if you envision a slight age difference, the younger Garrett might look up to the older Kospirian...or they could be very chummy, and every time Garrett sees Kospirian he's trying to use charm/drinks/whatever to wheedle what his uncle told the mirialan.

Garrett is in his early 20 no older than 24. He's young and naive so I can see him looking up to Kospirian. Especially since the man is more traveled than Garrett. Garrett has never been outside of the Kabal system. He has probably only been in orbit a handful of times while his uncle was still alive. Though Sarn probably talked about me a lot. He was like a father to me. He kept promising to make me a partner in his business when I was older but he died before that happened.
 

Quickleaf

Legend
Here's the intros I have so far, just waiting for you [MENTION=6814006]Thateous[/MENTION] to figure out how your Jedi PC fits the missing link that leads to the en media res scene...

If anyone takes issue with some of my creative assumptions, just let me know and I'll revise it before posting to actual play.

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Arsinoë Anjuliz - The Ingenue
Weeks became months, and the rescue that Arsinoë once believed was being organized by her family was still nowhere in sight. It was a miracle that she and the little R3-X20 unit survived the crash on Kabal. The crash still haunted her dreams sometimes, flashing green thunderclouds and g-forces pressing her back to the wall as the fuselage of the slave-barge made planetfall. If it wasn’t for the R3 unit – who she’d come to dub “Rex” – breaking ranks from the krish pirates and emergency ejecting the last remaining engine to stabilize their descent, her story would have ended crashed on the rainforest shoreline along with dozens of older wrecks.

The first human face she saw on the new world was a scrapper named Garrett who helped pull her from the charred metal of the wreckage. He was naive, didn’t realize how imporant her family was, but Garrett helped her get her bearings in the settlement of Spirepoint, taught her not to look a houk in the eye, and found her and her R3 work at Fasteh Winjem cantina. It was supposed to just be serving tables, something to tide her over till she could get help…until she met the mysterious woman. Dark hair, a baby face whose 40-some years were revealed in her wise eyes, and a cybernetic brace around her left leg. The woman never gave her name, only quietly informed Arsinoë that she knew all about the Hutt who was after her and if she wanted to get off this backwater she’d be the woman’s eyes and ears. Blackmail, pure and simple.

Despite the jungles they had in common, Kabal was a far cry from Corellia. Countless alien species Arsinoë had never seen much the less knew existed were eager to watch the young human strut about in tawdry outfits, mulling over the pound of flesh or credits “owed” to them over synthahol. Castor Felix, the slick cantina proprietor, was quick to put Arsinoë’s dancing talents to good use entertaining his customers. Each day he promises to help Arsinoë reconnect with her family and each day he manipulates her further. Something had to give.

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Garrett Jinsalon - The Scrapper
Some of the old-timers still regarded the lightstorms as an omen bringing strange visitors from the skies. Superstitions and taboos ran as deep as the ocean in the blood of the Kabalian people. Garrett knew better. The girl and her astromech he’d pulled from the wreckage captivated his imagination, already overflowing with star system maps and hyperdrive models. Scrappers called it the “Starship Coast”; tide, wind currents, and gravity conspired to lead starships there once the electromagnetic pulses of the lightstorms disabled them. It was his first time seeing a ship crash, an Aurore-class freighter carying slaves, its fuselage shearing away from the cockpit in the upper atmosphere. The cockpit fell out at sea. And the fuselage was picked clean by squibs in the past months.

His only tangible evidence that it wasn’t all one of his daydreams was a charred data cylinder Garrett retrieved from the wreckage that resisted all attempts to read it. Still, its unfamiliar markings made it a great source of pride showing off to other scrappers. Even if Garrett didn’t believe in omens, there was a shift that only he could sense. “Don’t be too eager for change, my son,” his ailing mother Afeera would gently tell him.

Word was that stormtroopers were searching Spirepoint for a data cylinder. It couldn’t be a coincidence. The Houk Barcad still had his uncle’s old freighter impounded as collateral toward his family’s debt, so he couldn’t get offworld with his mother. His best chance was to slip out of Spirepoint and go after The Big Score, a legend among scrappers, a ruin in the rainforest with vines growing over a Lambda-class shuttle crashed into its walls. All the scrappers who tried were found decomposing in the rainforest weeks later. But the clock was ticking. It was the only way to get enough credits fast to pay off the houks. The stormtroopers would have picked him up were it not for Arsinoë’s quick-thinking pretending to be a noblewoman employing Garrett as her porter; the ruse lasted long enough to get outside the settlement gate. Distracted by arguing houks, by the time the stormtroopers realized what had happened, their speeders wouldn't even start.

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Rex (R3-x20) - The Astromech
Life as a cantina server droid wasn’t the first time Rex had to adopt a cover. Sarn Doree once had the R3 painted with an Imperial color scheme down to the hologram decals. Used to being around smugglers and scoundrels, Rex’s computational protocols estimates there was a 67.8% chance that someone would betray him or Arsinoë. Looking out for the young ingenue was almost a full-time job in and of itself! Though the crash and his friendship with Arsinoë were unexpected, it was no accident Rex had been aboard the krish pirate vessel. The krish had captured an old shuttle belonging to the First Order, and the shuttle’s data cylinder could be invaluable to the Resistance. Transponder codes, hyperspace coordinates, pilot protocols. Rex had been so close when everything went sideways or, more precisely, down. Native lifeforms made short work of stripping the wreck; if the cylinder survived the crash it was likely trading hands in the markets of Kabal.

Where Arsinoë went, Rex followed, even sneaking past the First Order patrol. They weren’t looking for the droid, not yet at least, so he could still blend into the tangle of old battered droids on the streets of Spirepoint. With Arsinoë’s debt to her scrapper friend paid off, the ingenue had no reason to stay out in the rainforest…until Rex received the Resistance signal. It was faint and distant, but it was unmistakable. Someone was broadcasting on the epsilon subspace transceiver frequency. Only a few key individuals in the Resistance knew that frequency, including Lieutenant Mason. Irresistibly it called to Rex, drawing the curious droid deeper into the rainforest, and where Rex went Arsinoë was sure to follow.

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Kospirian - The Resistance Agent
Trust no one. It was a spy’s byline, and doubly true in the so-called “Smuggler’s Cross” that included the constellation of outworlds forming a rough cross on astrogation maps. Slave-trading, spice-dealing, arms-running, nova crystal-smuggling. The “Smuggler’s Cross” had it all, and Kabal was at the center. Chartering passage on the freighter Jaat III packed with alien refugees, outcasts, and criminals, Kospirian could easily be mistaken for one of that desperate lot trickling into Kabal from outlying systems at a steady rate. As much as it left a bitter taste in his mouth – a criminal culture was exactly why he left Chryya – Kospirian was the best mirialan for the job. While he’d never spoken with General Leia, his handler Lieutenant Mason told him this mission came from the top. Bring the informant codenamed SKYLARK to Spirepoint and await extraction by Resistance pilots. Where the limited datafile he’d been given left off, it was up to Kospirian to fill in the details.

The First Order already had boots on the ground. Ferukh Qann was detained by stormtroopers shortly after divulging what he knew about SKYLARK to Kospirian in backalley whispers. Ferukh owed Kospirian a debt for saving the quarren from a life of slavery, true, but in the years they’d remained in contact Ferukh had proven himself a kindred spirit. The quarren saw a dark-haired human woman with a cybernetic leg brace showing tell-tale craftsmanship from the Anoat Sector; she was communicating with several others including a young dancer at Fasteh Winjem cantina before she leased a speeder and went into the rainforest west of Spirepoint. There were too many stormtroopers to help Ferukh now, but without a First Order base on Kabal and popular sentiment against both the old Empire and the New Republic, it was unlikely they’d seriously harm or imprison him. For now, the mission came first.

That’s when Kospirian saw them. The nephew of Sarn Doree – Garrett – along with the droid Rex and a young woman slipping past the gate patrol. A cohort of houks harassed the stormtroopers doing a cursory scan, the distraction enough for the unlikely trio to be waved past. It wouldn’t last for long, however. A sergeant – identified by his shoulder pip – was coming over to the gate patrol. Soon enough their cover would be blown, and then they’d be overtaken by speeders. A few judicious slices to the fuel lines of the speeders with his vibroknife, however, and by the time the stormtroopers realized they’d been duped, the trio (and Kospirian) would be lost in the rainforest. Sometimes guardian angels were green.

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