Nyaricus
First Post
My settign has changed extensively over the years, and now that I'm essentually with my 3rd group of D&D players (having played with well over 30 people on either side of the screen for the past 7 years) most of these don't matter - heck I only started GMing a year ago February.el-remmen said:1) How much do you change about your setting as the years go on? Do you care/worry about the continuity and logic of those changes? Does it matter more if your regular players are used to some aspect of the setting? Does it matter if a change in rules/edition is precipitating this?
In essence, any change I have made doesn't matter, because I haven't been playing with any one group of people long enough for it to matter. Gnomes used to be a PC race (tinker gnomes, actually

If you were to have a group reasonably initmate with the setting, and were to change something major, then I would personally think that they (the players) would or could be upset over it. What if you got rid of the bard as a class, and it was one of the players favourite classes? That wouldn't be cool, IMO.
Of course, it is also your world, and unless it was a group project to amke it, you couldn't simply change stuff like that on a whim. But if you really feel the need to change the setting, discuss it frankly and see what becomes of it. It's all about aging and reflection, IMO.
Ignore and deal with as needed. For now, we are gaming in FR, so a lot of the work doesn't matter ATMel-remmen said:2) How much crunch do you put in your development of an area? Do you create stat blocks? Do you just allude to someone's power/ability and fill it in as needed later? Or do you just ignore that facet and deal with it as needed?
