Remathilis
Legend
This is the tension between rules and rulings though. When a spell has a single defined feature and parameters, it acts as a single tool. The problem comes quickly that unless every problem is solved with the few tools you have on hand, people will naturally seek more and more tools. If healing hp costs an action and must be a touch distance, naturally someone will want weaker healing at range using a bonus action. Now there are two healing spells to track. Want to heal more than one person? We move up to four. Etc.I maintain that if a new player, who has never played the games, needs to read through a 15+ spell descriptions and understand them, it's not a simple class. At first level, every full caster is looking at 20+ cantrips and 1st level spells to read, many in the 30s or 40s.
But what is the solution? A single healing spell that does all that stuff depending on caster parameters? You've just made casting more complex for player and DM? Does all that stuff at once? OP. Only one effect exists? People will reinvent them anyway. Simple=limited only works for onboarding, but people quickly seek more complex options even if they get overwhelmed by them.

