Thanee
First Post
Apart from fixing the powers, which have the biggest discrepancies (i.e. no +1 DC/+1 PP powers, Dispel Psionics has to be augmented from 5 onwards, Psionic Dominate may not allow to mimic Dominate Monster before 15th/16th level, Energy Missile has no extra targets, but can be augmented for one additional target per +2 PP (max 5), all Energy Powers have one fixed energy type, which is chosen when the power is learned; a feat to alter that would then have to be added, similar to Energy Substitution), and removing the feats and powers, which really should not exist (Metamorphic Transfer, probably also Overchannel, Quicken Power and Schism), I would mostly make their power progression more akin to the sorcerer's and give them both, Cha and Int as caster abilities (Cha for DC, Int for PP).
However, I would also make some of the feats, that require Psionic Focus (mainly Power Penetration and Psionic Endowment), more useful, by having them work while the character is psionically focused without expending the focus (and putting their effect in line with the spellcasting feats... +2/+4 against PR/SR and +1 DC to a single discipline).
Expanding the power list in some really lacking areas might also be a good idea.
Something like that.
Bye
Thanee
However, I would also make some of the feats, that require Psionic Focus (mainly Power Penetration and Psionic Endowment), more useful, by having them work while the character is psionically focused without expending the focus (and putting their effect in line with the spellcasting feats... +2/+4 against PR/SR and +1 DC to a single discipline).
Expanding the power list in some really lacking areas might also be a good idea.

Something like that.
Bye
Thanee