Elder-Basilisk said:What is less noted, however, is that psiwarriors (and illithid slayers and warminds if a PC can figure a way to get into those classes without psiwarrior levels) re-introduce the melee version of 3.0 haste with hustle and psionic lion's charge. Especially at high levels, the difference between being able to make a full attack and being limited to standard attack is tremendous.
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The power of the psionic versions lies in the fact that they're swift actions and therefore can be used to move/charge+full attack in the first round of any combat.
In a combat without round/level buffs active:
Round 1:
Potion= no attacks
Nothing=move + single attack
Psi power=move/charge + full attack
Round 2:
Potion=charge+full attack
Nothing=full attack
Psi power=full attack (or use the power again to move and full attack someone else, but that gets cost prohibitive quickly for characters with only a few psiwar levels).
I think you are blowing a few extra full round attacks per day WAY out of proportion for four reasons:
1) A fourth level Psychic Warrior can only do this 2 or 3 times per day (unless he has a Wisdom of 18 where he could do it 4 times per day).
2) He had to give up +1 BAB for ALL attacks in order to do this (compared to the same level Fighter) which also means that he is pushing back at which levels he can gat iterative attacks.
3) A fourth level Psychic Warrior cannot get iterative attacks until higher level. So, unless he is using the full round attack for a special feat or ability, the earliest this tactic can be used is 7th level.
4) Full Round Attack (if used for iterative attacks) results in the second attack being at -5 to hit, the third attack at -10 to hit, etc. Hence, a full round attack is effectively only worth a single extra attack if you have 3 or more of them, and worth less than that if you have 2. Effectively it is equivalent to a single Attack of Opportunity.
So, in order to gain 2 to 3 additional set of attacks per day at -5, -10, -15, etc. (or 2 to 3 additional full round attacks per day if you use them for something special like Whirlwind), the Psychic Warrior/Fighter compared to the straight Fighter has to push back a level when he gets iterative attacks at all (i.e. 2 attacks at level 7 instead of level 6, 3 attacks at level 12 instead of 11, etc.). Plus, he loses 1 BAB for all of his attacks. Plus, if he is using his PP for this, he is not using them for something else.
If he attempts to increase his PP by taking more levels of Psychic Warrior, he drops his BAB even more and pushes back iterative attacks even more levels.
This is an EXTREMELY minor ability. Combat Reflexes is more uber than this and does not have the BAB downside. This is not unbalanced at all.