For the first time ever, I've banned a player class from my table

reveal

Adventurer
One of my regular players' fiance is now living with him. She's been out of town but likes to game. She came in and played an Artificer (we play Eberron). The regular player and I, who has DMed his own games in the past, were talking about how powerful the Artificer seemed to be. I let the fiance know that I thought the Artificer seemed overpowered but we'd see how it went. She has a 12th level Artificer (everyone is either 12th or 13th level).

So last night she whips out two wands (Dual Wand Wielder feat) and casts an Artificer spell. She then uses an Artificer ability to add a metamagic feat the Artificer has and apply it to the wands. She has two Empowered Scorching Ray Wands that she made. She casts the spell in one round, casts it again in the next round and, in the next round, fires the wands. She twins the wands and fires a total of 12 Empowered Scorching Rays. That's a total damage of 52d6 points of damage. And, because of the spell, it costs one charge on the first wand and 2 on the second. And she did it the next round and, if combat hadn't ended, could have done it for the next 10 rounds. And she could have done it many many times and it didn't cost her anything (much) since she could gain XP to put into her XP Pool and gold from breaking down items as she progressed.

After the session, I asked everyone what they thought of the Artificer. Everyone, including the Artificer's player, said it was just way too overpowered. The player had used the rules very well and there was no cheating involved, which made it even worse. At that point I did something I've never done before in the 14 years I've been playing/DMing; I banned a player class from my games. In that one session, I found out just how "munchkiny" the Artificer is. I hated doing it but the player understood as did everyone else. I let her keep the XP she earned and told her to just bring in a new character for the next session. :(

So has anyone else had to do this? Ban a player class or just not let someone play an Eberron Artificer?
 
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JRRNeiklot said:
Just ban Eberron. :]

Well that's great advice. :\

I like Eberron a lot and so do my players. We're playing it right now. I didn't ask for advice on settings, I asked if anyone else has had to ban a player class or the Artificer specifically.
 

Same exact thing happened to me, only at earlier levels with Magic Missle wands. The artificer's player, who is an all-around great guy, offered to switch classes to Warlock after that session. And we did, and things were good again. In fact, the player much preferred the Warlock to the Artificer, as the warlock's "feat" style of magic appeals to him more than D&D's fire-and-forget system.
 

reveal said:
Well that's great advice. :\

I like Eberron a lot and so do my players. We're playing it right now. I didn't ask for advice on settings, I asked if anyone else has had to ban a player class or the Artificer specifically.


Lol, it was just a joke, relax.

If I had it to do over again, I'd ban the 3.0 deepwood sniper. Damned archer was dropping balors in one round.
 

JRRNeiklot said:
Lol, it was just a joke, relax.

If I had it to do over again, I'd ban the 3.0 deepwood sniper. Damned archer was dropping balors in one round.

Sorry, I think I'm just used to seeing people bash Monte for his new Ptolus book in the other thread. :(

Isn't the Deepwood Sniper a PrC? I can see a PrC being so unbalanced but the Artificer just seems so terribly wobbly for a character class.
 


reveal said:
Well that's great advice. :\

I like Eberron a lot and so do my players. We're playing it right now. I didn't ask for advice on settings, I asked if anyone else has had to ban a player class or the Artificer specifically.
Yeah I didn't think you were opening up a set bashing post. Anyway, Wow, thought it was just me. WE use a lot of Eberron material without the setting, and have delegated Artificer to an NPC class only.

The only class currently not allowed is the Ninja, but that is because it is the only class I have not managed to figure out how to convert to EOM. I don't call what I do banning though. I have just restricted my setting to certain base classes. Heck if i had it my way there would only be 4 base class period and then you could branch out into speciality classes. .
 

After three disastrous sessions, I removed 3.5e Druids entirely. That was *before* Eberron came out and actually gave them a power boost.
 

I'm probably doing the math wrong here. Best case scenario, I can get a artificer with two wands, empower spell and the Wand Adept prestige class up to 6 empowered scorching rays in one round (Wand Caster Level 11th) doing 6d6 points of damage each. In return the wand adept is burning 10 XP in the first round, 10 XP in the second round, then taking a full attack in the third round.
 

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