reveal
Adventurer
One of my regular players' fiance is now living with him. She's been out of town but likes to game. She came in and played an Artificer (we play Eberron). The regular player and I, who has DMed his own games in the past, were talking about how powerful the Artificer seemed to be. I let the fiance know that I thought the Artificer seemed overpowered but we'd see how it went. She has a 12th level Artificer (everyone is either 12th or 13th level).
So last night she whips out two wands (Dual Wand Wielder feat) and casts an Artificer spell. She then uses an Artificer ability to add a metamagic feat the Artificer has and apply it to the wands. She has two Empowered Scorching Ray Wands that she made. She casts the spell in one round, casts it again in the next round and, in the next round, fires the wands. She twins the wands and fires a total of 12 Empowered Scorching Rays. That's a total damage of 52d6 points of damage. And, because of the spell, it costs one charge on the first wand and 2 on the second. And she did it the next round and, if combat hadn't ended, could have done it for the next 10 rounds. And she could have done it many many times and it didn't cost her anything (much) since she could gain XP to put into her XP Pool and gold from breaking down items as she progressed.
After the session, I asked everyone what they thought of the Artificer. Everyone, including the Artificer's player, said it was just way too overpowered. The player had used the rules very well and there was no cheating involved, which made it even worse. At that point I did something I've never done before in the 14 years I've been playing/DMing; I banned a player class from my games. In that one session, I found out just how "munchkiny" the Artificer is. I hated doing it but the player understood as did everyone else. I let her keep the XP she earned and told her to just bring in a new character for the next session.
So has anyone else had to do this? Ban a player class or just not let someone play an Eberron Artificer?
So last night she whips out two wands (Dual Wand Wielder feat) and casts an Artificer spell. She then uses an Artificer ability to add a metamagic feat the Artificer has and apply it to the wands. She has two Empowered Scorching Ray Wands that she made. She casts the spell in one round, casts it again in the next round and, in the next round, fires the wands. She twins the wands and fires a total of 12 Empowered Scorching Rays. That's a total damage of 52d6 points of damage. And, because of the spell, it costs one charge on the first wand and 2 on the second. And she did it the next round and, if combat hadn't ended, could have done it for the next 10 rounds. And she could have done it many many times and it didn't cost her anything (much) since she could gain XP to put into her XP Pool and gold from breaking down items as she progressed.
After the session, I asked everyone what they thought of the Artificer. Everyone, including the Artificer's player, said it was just way too overpowered. The player had used the rules very well and there was no cheating involved, which made it even worse. At that point I did something I've never done before in the 14 years I've been playing/DMing; I banned a player class from my games. In that one session, I found out just how "munchkiny" the Artificer is. I hated doing it but the player understood as did everyone else. I let her keep the XP she earned and told her to just bring in a new character for the next session.

So has anyone else had to do this? Ban a player class or just not let someone play an Eberron Artificer?
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