For the first time ever, I've banned a player class from my table

I banned the Frenzied Bezerker after a naked barbarian/frenzied bezerker took on a maralith and punched her to death over six round and he didn't even have the Improved Unarmed attack feat. He did enough damage with bare fists to by-pass the DR and didn't care about attacks of opportunity since he couldn't die while raging. The maralith, with 7 full round attacks and a free attack each round as an attack of opportunity had him at -232, but because of deathless rage (I think that is what it was called) he could not die even if he was past -10, until he came out of the rage. By then the cleric cast a heal spell on him. That is when I said never again.
 

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Oh, if you think a Artificier is bad, try comboing it with Warforged.

As a Warforged you can cast spells and enchanments right on yourself, so you are never without your armor or magic items and you can also use your powers to change the enchantment type of the items from say 'natural' to 'Divine' so you could max out things like AC and just be nutty, or make a set of boots, two rings, a belt, gloves and an amulet, as an example, and give each a +6 enhancment bonus to CHR, +30 to enchancement bonus to spell craft and then change the types of bonus from enhancement to divine, one to profane, one to natural, one to luck and you end up with an obsurd +25 to CHR and +180 to Spellcraft. Kinda nuts, you tell me :)

Oh, I can't wait until they make him Epic, then the fun starts, lol ;p
 

DM-Rocco said:
Oh, if you think a Artificier is bad, try comboing it with Warforged.

As a Warforged you can cast spells and enchanments right on yourself, so you are never without your armor or magic items and you can also use your powers to change the enchantment type of the items from say 'natural' to 'Divine' so you could max out things like AC and just be nutty, or make a set of boots, two rings, a belt, gloves and an amulet, as an example, and give each a +6 enhancment bonus to CHR, +30 to enchancement bonus to spell craft and then change the types of bonus from enhancement to divine, one to profane, one to natural, one to luck and you end up with an obsurd +25 to CHR and +180 to Spellcraft. Kinda nuts, you tell me :)

Oh, I can't wait until they make him Epic, then the fun starts, lol ;p

Well, you can't use Sacred or Profane or Dodge bonuses like that, and you're still limited by item slots (unless you spend the extra on slotless).

Of course each of those +6 stat/+30 skill items costs 144,000 go (plus possible body slot affinity penalty -> 216K) and takes half a year to make.

So yeah, you could do that.

PS
 

I agree with Aelryinth's calculation that the damage in this case should have been 30d6, not 36d6 or 52d6. And that's assuming that Twin Spell applies to Scorching Ray, which, as Claudio mentioned, is arguable.

I asked Keith Baker about Metamagic Item on the Ask Keith Baker thread over at WotC. It's his opinion (technically not official) that he wouldn't allow multiple stacking of metamagic feats with a wand. You can cast MI once to apply one feat, but if you cast it again, the second casting replaces the first (doesn't stack).

So, at most, you can have three "damage increasing" metamagic feats applying to the wand: 1) one applied during the creation of the wand (i.e., Empower), 2) one applied with Metamagic Item (no extra charge cost), 3) one applied with the metamagic spell trigger ability (extra charge cost).

Keith also said that if you want to be strict about it, you can rule that 2) and 3) don't stack together -- so maximum two damaging metagmagic feats.

So a Blastifer can really only have Empower plus one or two other metamagic feats applying to a Scorching Ray wand (in KB's opinion).
 

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