• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

D&D 5E For those playing 2014 5e, how are you reacting to the 2024 update?

For those playing 2014 5e, how are you reacting to the 2024 update?

  • We'll be switching over to the 2024 rules exclusively

    Votes: 47 24.9%
  • We'll be staying with 2014 rules but taking pieces from the 2024 updates

    Votes: 25 13.2%
  • We'll be updating to the 2024 rules but taking pieces from the 2014 rules

    Votes: 29 15.3%
  • We'll be picking and choosing between 2014 and 2024 rules to create our own house rules.

    Votes: 15 7.9%
  • We'll be staying with the 2014 rules exclusively

    Votes: 50 26.5%
  • We're going to play another game

    Votes: 23 12.2%

Agreed. 5.5 upped the power level versus 5.0.
True, but what did you expect them to do? If they placed classes out there that were of equal or lesser value, despite changing creatures to qual or lesser value, then players would stick to 5e. It is a terrible bind they are in. Increase player potential or not do well.

As far as creatures matching or keeping up with PC gains, that is ridiculous. It doesn't.
 

log in or register to remove this ad

True, but what did you expect them to do? If they placed classes out there that were of equal or lesser value, despite changing creatures to qual or lesser value, then players would stick to 5e. It is a terrible bind they are in. Increase player potential or not do well.
eh, if the only way they can think of creating sufficient interest is by upping the power level, they failed before they even started
 


True, but what did you expect them to do? If they placed classes out there that were of equal or lesser value, despite changing creatures to qual or lesser value, then players would stick to 5e. It is a terrible bind they are in. Increase player potential or not do well.

As far as creatures matching or keeping up with PC gains, that is ridiculous. It doesn't.
The easiest solution would not to make the changes in the first place or clean up some rules while adding optional crunch. Feats were optional in 5.0 but required in 5.5.
 

While I agree that the power level of PCs has increased, I disagree with the assertion that the challenges haven't kept pace. Some subtle new changes to monster abilities make them much deadlier. For example, the life drain from a wight or wraith no longer has a save, making it much easier for those monsters to kill a PC outright. Similarly, the mummy's rotting fist turns a PC to dust if it reduces a target to 0 hp (it used to just be tied to the curse reducing them to 0 hp over time), so a mummy can kill a PC instantly and make it so they can't be brought back short of a resurrection spell (not a bad trick for a CR 3 foe). And it gets to do two punches instead of one; if I was a low- to mid-level PC and I saw one of those I'd be turning around right quick.
 

While I agree that the power level of PCs has increased, I disagree with the assertion that the challenges haven't kept pace. Some subtle new changes to monster abilities make them much deadlier. For example, the life drain from a wight or wraith no longer has a save, making it much easier for those monsters to kill a PC outright. Similarly, the mummy's rotting fist turns a PC to dust if it reduces a target to 0 hp (it used to just be tied to the curse reducing them to 0 hp over time), so a mummy can kill a PC instantly and make it so they can't be brought back short of a resurrection spell (not a bad trick for a CR 3 foe).
Hmm, now I'm thinking about using 5.5 monster vs 5.0 PCs.
 


Into the Woods

Remove ads

Top