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Forever Amber?

Same here... why not just call it as Deuce Traveler said.

This forum is fine, no need for anything beyond it (it can store files, too).

About three posts a week on average (depending on general speed, naturally) is fine.


As for the rest... I would actually prefer to not know anything about this. ;)

Only thing worth mentioning are Brand and the Well of four elements (or whatever it is called, that place of power from the Merlin Chronicles), which I would prefer not to see (again; already played a campaign centered around these ;)).

Bye
Thanee
 

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1.) kookalouris' Amber Chronicles
2.) ENWorld forum
3.) I am fine with every kind of speed.

4.) Never heard about Bentacourt. Keeping (most) of the continuity, and setting it one generation after the first chronicles, or one generation after the second chronicles, is ok.

5) No particular preferences. I would love to see some new strange places in shadow, that are unusual (think Keep of the four elements, or the cavern with the tracing rocks). But I'd also like to have an awesome introduction to the famous places: amber/mt kolvir/courts of chaos

6) My character upholds balance, so either is fine for me. It would be nice if the lines were blurred (aka, if Amber won, actually a lot of chaosites passed on their side before the battles, for whatever reason). This way it is less banal than the normal, eternal conflict.

7) MMhh...say different factions? More or less cohesive, but some of them carry the philosophy to the extreme. More evil than good, so it would be unlikely to find good-hearted helpers.

8) If someone wants to join the Jennsen boston family, of course. Otherwise, it would be interesting if the families of people in a different earth time shadow are my ancestors (for example, one of the kids in medieval england belongs to a family which later spawned the Jennsen)
 

  • we want to call the game? Amber will do but it would be nice to further distinguish this game from the larger creation of Zelazny so as to avoid confusion.
Kook's Brainwashed Amber

  • What method do we want to run the game? An ENWorld forum would do the job. Is there any chance I can talk the players into a dedicated Yahoo group so as to store files and the like (or other group services, such as Google or MSN)?
ENworld works fine now

  • How often would you like to post? Recent events at my workplace have probably slowed me down to twice or thrice weekly at most.
3 times a week should be fine


  • How much do we want to hold to the canon continuity of Amber? Do we include the Bentacourt books? Are there specific variations of Amber continuity we want to see? What point in the continuity do we want to set the game?
Since its been sooo long since Ive read any of the amber stuff, I don't think we should try to stick to any kind of story written ages ago.

  • What Zelazny characters and places do you want to see in the game? I will try and work them in. Which Zelazny characters and places DON'T you want to see in the game?
I'd like to avoid any run-ins with any of the big 4 from either side.

  • Of the characters and places you do want to have in the game, who do you want on your side and who do you want to be your enemies? Remember, we are only as good as our villains.
Lets get whacky instead of just getting embroiled in the same old political mire that seems to stop all progress.

  • How Evil do you want the Victors to be? Merely the winning team or out to destroy Life, the Universe, and Everything!?
As Evil as the Catholic church....so go nuts!

  • While your characters have to be near each other in a plot sense, do you want to all be part of the same family and the same place or different families in the same time (similar to the Roswell/Smallville TV series)?
Like in any war there are alliances, and in that way I'd like to NOT all be from the same family. Maybe more of surrogate family that was placed together after the washing was over.
 

As usual, time is suddenly against me. I am putting a rough draft of a post up that I hoped to have done yesterday. If the draft is incomplete or unclear, I will edit it as soon as I can. But y'all deserve a response. This is where you think about who your characters were (and might be again)...




My apologies for not writing for a bit. Let's get to a fun post now.

The earlier post was about what we had to decide in common. But here you get to be as self-indulgent as the game will allow.
This post is about your characters in general (next will be the actual character creation details).
At game start, your characters believe themselves to be young adults, the orphaned children of unknown parents. If you choose,
your character could actually be an adolescent, raised from a newborn to a teenager. But I think most players will choose to play a much
more powerful and older character reduced by necessity to an unknowing teen. So before deciding who you are, let's think about who you
were and might be again...
Perhaps the most powerful beings in the Amber setting are the members of the Royal Family themselves. Arguably close would be
some of the most powerful Lords of Chaos (for example, Lady Dara). As far as I am concerned, you can be ANY of Zelazny's characters
without really altering game balance as this game deals with only the short period of time when all PC's are have a relatively small and
similar amount of power (innately or reduced by powerful magics).

I expect most players will be of the blood of Amber, which means that ultimately Dworkin was your ancestor, no matter how many

generations removed. If you want to speculate a non-canon family line, I'm hip. Through Dworkin, there was Oberon and then his many
children. You can play or be descended from any Prince or Princess of Amber as far as I am concerned. Due to the differing timeflows in
various shadows, you can be of the first of the thousandth new generation. This can allow you to be descended from two or more of the
Royal Family without necessarily invoking Oedipal overtones (for example, Merlin is the great-great-grandchild of Benedict and the son of
Benedict's brother Corwin).
At this point, let me mention the John Gregory Bentancourt books, which are continuations of the Amber Chronicles authorized by
the Zelazny estate. Whatever their merits, these books are controversial as Roger Zelazny expressed his desire that no one else write about
Amber after his death. I don't know enough about them to have a real opinion, I do know that they are prequels, dealing with the early life
of Oberon.
Being of the Amber bloodline will give the power over Pattern, which will let you walk Shadow, be immortal, and have a score of
scheming relations. However, being of the blood of Chaos will give you power over the Logrus as well as immortality as well. You may even
have some of both bloodlines, similar to Merlin. But your character doesn't have to have these (or any other) supernatural bloodlines, they
can be a merely human friend of the Amber orphans. This will mean your character will be far less powerful and capable than those of
Amber or Chaos. Still, it is an option for those who want it.
In addition to the blood of Amber (or whatever), there is also the blood of your other parentage. Llewella, for example, takes after
her mother in many ways. You are free to choose any other parent, from any real or imagined world, that can be worked into the plot. I
ask for no actual historical figures, but shadow copies of historical figures are fine. This is a bonus to my players, you can bring one of
your favorite characters into the game history. Don't forget, though, that this game has to focus on Amber and your alternate lineage really
just adds character to your character.

Here are some possibilities Zelazny might have liked:

Shadow Historical Ancestor: Hamnet Shakespeare, the son of William Shakespeare. Hamnet only died young in our Shadow. I will assume
he was as talented as his father, the Bard of Avon, and turned the head of one or more Amber Princesses.
Fictional Shadow Earth Ancestor: Morgan Le Fay was all about raising new royals to depose of old royals by any means necessary. She could
so easily be talked into an alliance with a Prince of Amber.

Although I don't need to know the details now, if you are a Amber noble, try and think of a trump description, colors and a personal symbol.
Inhuman Ancestor: Rhanda, Merlin's playmate, was a Shroudling which is a kind of vampire-like being. Had circumstances been different,
the two might have had kids and family dinners might have been challenging.

Then again, you might simply have a 'mundane' human partner for your Amber parent to focus on the Amber side of the family.

While I assume that most folks with Amber blood are made (ahem) the 'old-fashioned' :oway, there is always cloning, homoculi, blood babies,
shadow copies, pattern-ghosts, and blood transfusion recipients among other methods of getting Amber DNA into your character.
 


Good question.

When we played Amber back then we didn't even use the auction at all. Everyone just picked attributes and that's it. No Ranks. You have a higher Attribute, you are better at it.

Especially when you do not make a complete generation, that seems more easy to do.

Bye
Thanee
 

I suppose that will be covered in the next post. I'll wait for it before replying to the last one, in order to make only one full description of the character.

Quick question...how far will be the game moving? Not that I am greedy and impatient to move to the 300 uber-ness, but I'd like to know the pace.
 

Again, my apologies in not writing so long. Hopefully, I can make up for lost time.

The last post was about who your characters were (and might be again), this post will be about who your characters seem to be (even to themselves).
Most PCs will seem to be teenagers from 13-17 (just short of adulthood), although it is possible to play someone seemingly aged into senility or other possibilities. If your characters are old enough, they can have driver's licenses (they might still know how to drive anyway).
For each player, they must decide how advantaged their PC is compared to the people around them. Compared to the average character in the Amber novels, ordinary people are very minor indeed. So I give each player a choice, your character can be superior to the people around him or her in every way (stronger, smarter, more attractive, richer, etc.). Or you might choose to have your character be more normal or even disadvantaged compared to the average person (weaker, seemingly dumber, plain, dirt poor, etc.). The question is WHY would you choose to voluntarily limit your character?
I can think of a few reasons...


  • One is that the more limiting the incarnation, the more effective the disguise. Some hunters will simply consider it IMPOSSIBLE that an Amber Royal would stomach being a humble mortal peasant for long.
  • Another is that doing without might strengthen the characters against their more jaded and decadent brethren.
  • And it just might be FUN to play the rags-to-riches angle to its fullest. Remember, Cinderella works better when Cinderella starts out as wretched as can be.

Also, do you want to be part of the same family? That is, your character believe that they are all part of the same family, perhaps even siblings (this might actually be their true relationship). Or, for the other extreme, the characters don't know each other, at least as family. The kids might be citizens of the same town but strangers to each other and have no idea of their relationship or specialness. In the show SMALLVILLE, many kids have special powers simply because of being born where a kryptonite meteor shower landed (along with baby Superman) but otherwise are not related or initially ware of other 'special' kids. Those players who want to be part of the same family might want to see if they can agree on the common details.

I welcome any ideas you have. But for those players who wouldn't mind a common origin and family background, here is my initial pitch...

The Quiet Earth (QE):

QE is one of the near-infinite versions of Shadow Earth. Depending on party preference, QE can be exactly like our Earth except when required by the Amber setting or the game plot OR QE can be different in minor but amusing ways (for example, Kentucki Fried Lizard Partes rather than KFC).
QE was originally a minor base for the group that would eventually become the Rebels. After the Rebellion, the surviving Rebels fled to QE, which was their best remaining option. Through hellriding and manipulating the timeflow of QE they were able to hide it and themselves from their pursuers.
To completely hide themselves, it was necessary to reduce the Amber exiles to the seeming of children and for the Seneschals and Watchers to remain isolated on this lone shadow.

QE:

The game starts in QE in the here and now.
The future rebels started to influence QE for thier own purposes somewhere in Europe during the Roman Empire.
The Rebellion started sometime between these two points. Given the immortal nature of the Rebels and the elastic timeflow, what may have days for the Rebels was centuries on QE (or vice versa). It may that the young kids have been kids for a millennia or so but no one remembers, least of all them.

QE Now:

The game will start in the here and now on an island retreat, near a major city. This could be a summer colony like Martha's Vineyard.
The Island has been the home of several families and groups.

The Aristocrats: The Aristocrats are descendants of European nobility, merchant princes, robber barons and their paramours. Still wealthy, the Aristocrats influence and power peaked during the Great Depression. Now, they are limited to running a small fleet of cargo and cruise ships. The youngest generation of the Aristocrats lives in luxury thanks to generous trust funds but they are expected to make something of themselves come adulthood.

The Servants: The Servants have been the family servants of the Aristocrats for generations. The truth is the two family trees are far more 'intertwined' than is commonly known. In general, the offspring of a Aristocrat/Servant tryst is of the same clan as the mother (at least maternity can't be debated). While the Aristocrats lead more luxurious lives than the Servant clan, the servants still lead a more privileged life than most people. After all, they get to travel with the Aristocrats and partake in some of their privileged lives (necessary to serve).

The Rustics: On the Island is an alternative community that tries to live a life from centuries before. They try to live isolated and quietly from the world at large. Despite this, they have become popular tourist attractions, similar to the Amish.

The Learned: There is a ancient college on the Island. Not quite Ivy League, the college has fallen on hard times and tries to greatly leverage its rustic charm and history by offering mainly archaic and eccentric courses. The Learned professors and faculty are rather eccentric, even for tenured scholars.

Other Islanders: The rest of the Island is full of just ordinary folks, most either working in the tourist or maritime industry. There is a sense of slight difference between the Islanders and the Mainlanders but this is partly due to the occassional isolation of the Island due to storms and tides.

With that said, here are some of the things I need to know about your character choices...

First, if you don't like something in the above, let me know. It is not too late for me to change something.

For now, assuming otherwise...

If you want your character to part of a large family of fellow special siblings (PC and/or NPCs), let me know which of the three family groups (Aristocrats, Servants, Rustics) you would like your character to be a part of? Each family will have a different set of useful skills and advantages. If you are part of one of the large families, you will be amongst the older children. There will be a few children older than you (and seemingly more capable) but most of your siblings will be younger than you (and possibly look up to you for guidance). The older children will be very similar to the Princes of Amber, most likely full siblings and differing mainly in talents and personality. The younger children will generally be half-siblings and of odd bloodlines, making them slightly awkward and somewhat out-of-place.

The Learned are seeming adults who work at the local college (and secretly watch their charges), it is possible that a PC could be a child of one of the Learned but this is uncommon.

Do you wish your character to be an only child? That is, your character is not aware of any relation to the other special kids (or they them) and is probably a member of a more typical modern family. For such onlies, do you want the Seneschals and/or Watchers to be aware of your identity. Due to an as yet unrevealed plot device, it is possible that a character can be even hidden from his or her protectors. The protectors will be aware that some children on the Island are special but not necessarily WHICH ones.

That's it for this post. Let me know what you think. I value your feedback. Next up, actual character creation rules, hopefully by this time tomorrow...
 

I like the idea of seperate families, where the kids all attend the same high school, but run in different circles. Then as events unfold they are thrust together like in that movie "The Faculty".

I also like the idea of a 17 year old aristocrat. A budding playboy that just seems to always have luck on his side, with the girls, the cards, the dice, and with life in general. Coupled with a quiet cool and his razor sharp mind, he is an enigma in a house full of terminally spoiled (normal) siblings. Nyjal VanTreuse seems to have school dialed in, and is already on the academic fast-track to becoming a doctor. He always seems to be able to find anything thats been lost, and just always knows where everything and indeed everyone is as soon as he walks into a room.

Build wise: Charisma/Intelect, shape shifting, conjuration and good stuff :)

He was a merc/face allied to our side without any ancestral ties to order or chaos. Grievously wounded in the battle defending one of the higher ups, he was spared and sent here with the others.
 

I like the idea of being closely related, such as either siblings or first cousins. I also like the idea of starting off poor, but maybe angry and searching since we all subconsciously know we are destined for something better.

My character will start off as the second oldest of a group of four siblings residing in the servant community of families. He isn't happy about his lot and can be a handful for his parents and sometimes of the aristocrats. He constantly has get-rich schemes that never pan out and day dreams of himself as a super-rich noble who makes the current aristocrats supplicate themselves. No one is aware of my character's identity, including my character.

He is intelligent and scheming, but he does have a soft spot for his younger sister who follows him around and often gets in trouble alongside him.
 

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