D&D 5E ForgedAnvil D&D 5E Character Generator

1. In converting my druid from Beta 6 to Beta 7, I lost the one custom spell I had entered in the second slot. I think it reset to the spell in the sample. 2. Entering Custom subclass, tried to enter Heavy armor for a cleric sub-class. No change in Proficiency shown in armor on Start or on CSI. Entered in second column of Sub-class. otherwise good.

1. Currently the Import on Start will only import the character (excluding the character sheet). Import on the Custom sheet will only import the custom sheet data. Is it preferred to Import everything when clicking the Start sheet Import including the Custom sheet data?
2. For the subclass, you would need to select the level the subclass gains the feature, usually tagged to a feature level gain. (for some reason the dropdown list for the level no longer shows the level gains of features, fixed in next build). Not sure what you meant by second column by the way.
 

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Question about items, using the beta build 7 i wanted to add a belt of giant strength(hill giant) i added the items in the charachter sheet II, but i wonder if i have to specify anything special to get the sheet add the str bouns or do i have to manualy add it?

Ps...sorry for my english :P

Added manually on the Start sheet under the Ability Score section in the Magic Modifier column for adjustments
 


Forged - I seem to have a bug with my forest gnome fighter. The character has been gifted with a wizard Transmuters stone, however the effects don't seem to be applying on the character sheet or the summary (should be showing an additional 10 feet of movement, but I have also checked the other features)

With regards to my earlier post on lycanthropy, I have found a workaround of sorts - add the were creature as a Wild Shape and enable non-druid use. However, this does not seem to pull the stats through (IAW the MM) - for example, for a were-rat, all stats should be the same as the base character, with the exception of Dexterity which becomes 15 if the character does not already have a higher Dex. MM page 207 gives more detail.
 

1. Currently the Import on Start will only import the character (excluding the character sheet). Import on the Custom sheet will only import the custom sheet data. Is it preferred to Import everything when clicking the Start sheet Import including the Custom sheet data? 2. For the subclass, you would need to select the level the subclass gains the feature, usually tagged to a feature level gain. (for some reason the dropdown list for the level no longer shows the level gains of features, fixed in next build). Not sure what you meant by second column by the way.
1. Missed the separate import for custom, will include in the IFU, but maybe you could put a subtitle on the Start Import indicating the separate custom. 2. I manually entered "1" in the dropdown for the level and selected 'Heavy'. Still shows not-proficient on Start & CSI when heavy armor selected. Second column was a reference to the location on 'Custom'. Missed the 'SubClass 2' label.
 

Forged - I seem to have a bug with my forest gnome fighter. The character has been gifted with a wizard Transmuters stone, however the effects don't seem to be applying on the character sheet or the summary (should be showing an additional 10 feet of movement, but I have also checked the other features)

With regards to my earlier post on lycanthropy, I have found a workaround of sorts - add the were creature as a Wild Shape and enable non-druid use. However, this does not seem to pull the stats through (IAW the MM) - for example, for a were-rat, all stats should be the same as the base character, with the exception of Dexterity which becomes 15 if the character does not already have a higher Dex. MM page 207 gives more detail.

Few bugs found with the Transmuters Stone, these are fixed in the next build. The Lycanthropy is challenging, yes you can try the Wild Shape or Companion overrides but you will need customize the stats based on the Lycanthropy type. You can try in the next build entering Werebear, Wererat etc. but the data is incomplete.    
 

Version 2.00 Beta Build 8 Released!

Beta Build 8 Released!

Download here >> ForgedAnvil D&D 5E Character Generator

Fixed most issues reported over the last few months. Let me know if there is anything I missed! I've been busy over the holidays and with work, so not a lot of time to work on this. The person who I was working with on some of the data entry vanished with no response so that's slowed a lot of things down as I never received any help in the end.

To speed up the release of the beasts in the tool, I could use a hand with data entry from the community who are Excel savvy and have some spare time. Shoot me a PM if you're willing and able to help. Thanks!

As previously note on translations. The file is a lot more translation friendly, I need some help with translations for all languages - check out the Translations file (I think many translations are not correct but good for a first pass). If you're willing to help with the translations, let me know in the forum and we can correct any issues. The printable character sheet is now available in V2.00 for all languages in the download section.

As always have fun!

Cheers
ForgedAnvil

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Download the community FAQ here >>ForgedAnvil’s D&D 5E Character Generator v2.00 FAQ / Instructions for Use. Thanks to flwad
Take a moment and rate thisif you like it, thank you!
 

1. Missed the separate import for custom, will include in the IFU, but maybe you could put a subtitle on the Start Import indicating the separate custom. 2. I manually entered "1" in the dropdown for the level and selected 'Heavy'. Still shows not-proficient on Start & CSI when heavy armor selected. Second column was a reference to the location on 'Custom'. Missed the 'SubClass 2' label.

Ok cool, try beta 8 as I couldn't replicate the issue with armor not showing when using a subclass. :)
 

ForgedAnvil D&D 5E Character Generator

For those who want a more realistic weight for their player character, and happen to be playing human, I have come up with a way that I am pretty happy with. This method takes into account height & STR and uses BMI to calculate your PC weight.

If you are interested, create a new sheet and name it CustomArrays then past the following in A1:



[Table="width: 200"]
[tr]
[td]-5[/td]
[td]14[/td]
[/tr]
[tr]
[td]-4[/td]
[td]
15[/td]
[/tr][tr]
[td]-3[/td]
[td]
16
[/td]
[/tr][tr]
[td]-2[/td]
[td]
17
[/td][/tr]
[tr]
[td]-1[/td]
[td]
18
[/td][/tr]
[tr]
[td]0[/td]
[td]
19
[/td][/tr]
[tr]
[td]1[/td]
[td]
20
[/td][/tr]
[tr]
[td]2[/td]
[td]
21
[/td][/tr]
[tr]
[td]3[/td]
[td]
22
[/td][/tr]
[tr]
[td]4[/td]
[td]
23
[/td][/tr]
[tr]
[td]5[/td]
[td]
25
[/td][/tr]
[tr]
[td]Feet[/td]
[td]
Inches
[/td][/tr]
[tr]
[td]‘'[/td]
[td]
"[/td][/tr][/table]

If you use something other than ' and " for feet and inches, insert the correct symbol here.

Then place this in the weight field :

Code:
=(POWER((LEFT(CharacterHeight,SEARCH(CustomArrays!A13,CharacterHeight)-1)*12)+TRIM(MID(LEFT(CharacterHeight,FIND(CustomArrays!B13,CharacterHeight)-1),FIND(CustomArrays!A13,CharacterHeight)+1,LEN(CharacterHeight))),2)*VLOOKUP(STRMod,CustomArrays!A1:B11,2))/703

If people like this, I will try coming up with more for the other races.

Also, anyone else have there own ForgedMods [tm] that they have done?



Sent from my iPhone using EN World mobile app
 
Last edited:

Few bugs found with the Transmuters Stone, these are fixed in the next build. The Lycanthropy is challenging, yes you can try the Wild Shape or Companion overrides but you will need customize the stats based on the Lycanthropy type. You can try in the next build entering Werebear, Wererat etc. but the data is incomplete.

Forged - Many thanks, I can confirm that the Transmuters stone is now working as intended.

However, it seems that my Eldritch Knight has picked up a new bug - all it's spell slots are showing as #N/A or ## - tested on both imported and fresh sheet. (Forest Gnome fighter lvl 5)

With regards to the were creatures stat blocks, would the following work?
(apologies if I am stating the obvious or something you have tried and didn't work)
Not knowing the actual column/row references, will use labels instead:

(example is wererat stats)
Strength = Start!Final_Score(Strength)
Dexterity = =IF(Start!Final_Score(Dexterity) < 15, 15, (Start!Final_Score(Dexterity))
Constitution = Start!Final_Score(Constitution)
Intelligence = Start!Final_Score(Intelligence)
Wisdom = Start!Final_Score(Wisdom)
Charisma = Start!Final_Score(Charisma)
 

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