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ForgedAnvil D&D 5E Character Generator

Timtumm

Villager
Agreed. For those reasons I would never pay a dime to D&DB. It does make it harder with every new splatbook that comes out, and new character options that I can't use with ForgedAnvil. I may have to drop 5e, and convince my group to go elsewhere. But where?
 
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Conandar

Explorer
I can only surmise that the C&D order says that the recipient can have no further part in this generator or they face prosecution, so they are prevented from even telling us what is going on. What else could be the reason? I can not believe that FA or the team would willingly cut off all communication without a good reason.
 

Conandar

Explorer
@calcu10n I did the same thing, checking a supported subclass vs the custom page subclass, and saw the same results. I think it is either something FA never put in for custom subclasses, or it is a bug in the beta. Either way, the only way I can think of to add that information is to use the Start pages Additional Details (below the Character Details box) and manually type it in. Information in the Additional Details box will be added to the end of the Character Details.
 
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Conandar

Explorer
I don't think the Warforged from "Wayfinders Guide to Eberron" can be done by custom. Those things needs some serious formula to work the armor.
I do not have WGtE, yet, but I did use the UA version of the Warforged and came up with what appears to work. They are essentially 3 seperate races (Envoy, Skirmisher, Juggernaut) and each has 3 armor states (Darkwood Core, Medium Plating, Heavy Plating). I used three seperate copies of the generator and used all three custom races for each "race" to change the base AC based on the armor type being used. The way the generator uses armor, there would have to be some overrides on the Armor area of the Start page to account for the built-in armor, but it still is possible. (I could have used just one copy of the generator to account for all three races and rely on overrides on the Start page to change armor states - probably better than what I did, actually.)
 

Conandar

Explorer
As far as the named variables are concerned, there are a LOT of them (hundreds, maybe even thousands), and not all are immediately clearly understandable. I do wish FA had documented them, but he didn't, or at least nothing that he published that I know about. From what I can tell, pretty much anything you see on the CS pages and the Spellcasting page is using them.
 

calcu10n

Villager
@calcu10n I did the same thing, checking a supported subclass vs the custom page subclass, and saw the same results. I think it is either something FA never put in for custom subclasses, or it is a bug in the beta. Either way, the only way I can think of to add that information is to use the Start pages Additional Details (below the Character Details box) and manually type it in. Information in the Additional Details box will be added to the end of the Character Details.
Yeah it seems to be a bug in the beta, because it works in version 2.27 also for custom classes.
Anyway, thanks again for your help!
 

Conandar

Explorer
We know ENWorld received a C&D order, and we are guessing that FA and some/all of the team did as well, and that the C&D order or other legal action is preventing any further contact. Because ENWorld had to stop hosting the generator file, another method was found (and as far as I know the latest beta is still available there).

I do not host the generator or have anything to do with the site that does, I merely try to help folks use the tool that they have already or somehow obtain. I use the generator because it does something for me that the P&P and D&DB versions do not do - provide a computerized character sheet that a person with one usable hand can use in a location that does not offer public internet access.
 

Conandar

Explorer
I do not dispute that WotC has every right to protect what is legally theirs. I do think that the method they have chosen is bad for the players, and thereby bad for business. This is just my opinion, and you are free to agree or disagree with that opinion.
 
Is there a way for me to update my v1.60 version to the latest stable version, or do i need to find someone to share it with me?
I got that v1.60 from a friend about a year ago, never updated it and now i was looking into it to find it removed. #sadlife
 

Conandar

Explorer
Is there a way for me to update my v1.60 version to the latest stable version, or do i need to find someone to share it with me?
I got that v1.60 from a friend about a year ago, never updated it and now i was looking into it to find it removed. #sadlife
http://www.theroguecollective.net/scrolls-o-info/forged-anvil-sheets/ might be what you are looking for (be sure to scan the file(s) before using them, as I do not know the safety of this location). v2.27 is the latest stable version. v1.60 is quite old and it is not compatible with v2.27, so you won't be able to import old characters into the new version.
 

theairgod

Villager
Wow I forgot I had put that on my old groups page. We don’t really use that page anymore as that group kinda imploded , but the core group of us went on to using slack. I can see about getting it pulled if it’s going to cause FA problems.
 

Conandar

Explorer
FA hasn't been around for a long time now, but you may want to consider pulling the link anyway. WotCs lawyers like to flex their muscles and assert their legal rights, at the expense of the players.
 
Is there a way of making gems/jewellery/Art Objects NOT contribute to the Carried Wealth figure on CSII?

My character has a lot of treasure which is stored. I'd like the value if this to be reflected in Total Wealth, but not Carried Wealth.
 

Lidgar

Explorer
Is there a way of making gems/jewellery/Art Objects NOT contribute to the Carried Wealth figure on CSII?

My character has a lot of treasure which is stored. I'd like the value if this to be reflected in Total Wealth, but not Carried Wealth.
Are you referring to the "GEMS, JEWELRY, ART OBJECTS" entries on the Start tab? I don't see those adding toward total carried weight, but I may be missing something.

In general, to avoid calculating the encumbrance of items, you can enter zero on the "QTY" column.

You can also do this for any piece of equipment that you are not carrying, or do not wish to be calculated for encumbrance. For example, a dwarf wearing heavy armor.
 
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Are you referring to the "GEMS, JEWELRY, ART OBJECTS" entries on the Start tab? I don't see those adding toward total carried weight, but I may be missing something.

In general, to avoid calculating the encumbrance of items, you can enter zero on the "QTY" column.

You can also do this for any piece of equipment that you are not carrying, or do not wish to be calculated for encumbrance. For example, a dwarf wearing heavy armor.
Yes, I am referring to "GEMS, JEWELRY, ART OBJECTS", but I'm talking about them contributing to total carried wealth, not total carried weight. Do you think it's possible to stop their value contributing to that?
 

Lidgar

Explorer
Yes, I am referring to "GEMS, JEWELRY, ART OBJECTS", but I'm talking about them contributing to total carried wealth, not total carried weight. Do you think it's possible to stop their value contributing to that?
Gotcha. The only work around I can think of is listing the wealth under the "POSSESSIONS NOT ON PERSON" list under the Character Sheet II tab (under the equipment carried list). It won't calculate it for your total wealth, but at least you'll see it on your character sheet and it won't include it as part of your wealth carried.
 
Gotcha. The only work around I can think of is listing the wealth under the "POSSESSIONS NOT ON PERSON" list under the Character Sheet II tab (under the equipment carried list). It won't calculate it for your total wealth, but at least you'll see it on your character sheet and it won't include it as part of your wealth carried.
OK great, thanks ... I thought that was the case but wanted to make sure I wasn't missing something! I might try and mod CSII to include carried and stored gems etc and change the total wealth formulae accordingly.
 

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