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ForgedAnvil D&D 5E Character Generator

Conandar

Explorer
If I understand what you are after is, a simple way is to use the standard "GEMS, JEWELRY, ART OBJECTS" area but leave the value blank. You could add the wealth value in the description so that you can keep track of the value without tracking the wealth. Something like this:
nowealth.png
 
If I understand what you are after is, a simple way is to use the standard "GEMS, JEWELRY, ART OBJECTS" area but leave the value blank. You could add the wealth value in the description so that you can keep track of the value without tracking the wealth. Something like this:
View attachment 105602
Ah.. that's a good idea. I'd prefer it if gems etc could contribute to my total (i.e. stored + carried) wealth but I don't think that's possible, so this is the next best option (so far!). Thanks!
 

Conandar

Explorer
Is there a way to add the Revised Ranger? Could I somehow edit the existing Ranger?
The revised ranger is essentially a new class, so no, there is no clean or accurate way to add it to this generator.

The same will be true with the UA Mystic if it isn't a sub-class of an existing supported class, and from what I have seen it is a new class.
 
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Conandar

Explorer
I have redone my take on the UA Warforged race, making them what I consider to be a bit cleaner, including "excel kung fu" formulas for the armor. I believe it is good for multiclassing, but have not tested it so there may well fail there. I am not an excel expert like FA (and others here), so I apologize if the formulas look clunky to you.

Code:
Custom Page
Race 1
Name: Warforged (Envoy)
Size: Medium
Speed: 30 ft
  Fly:
  Swim:
  Climb:
Vision:
Skills: 1 One skill of your choice
Tools: 1 One tool of your choice
Languages: 2 common, One language of your choice
Height: 4' 10" 2d10
Weight:
  Powerful Build:
Age: A typical warforged is between two and thirty years old. The maximum lifespan of the warforged remains a mystery; so far, warforged have shown no signs of deterioration due to age.
Ability Score Adjustments
                STR  DEX  CON  INT  WIS  CHA
Fixed                      +1
Additional  +2   *    *    *    *    *    *
Trait Description
1: Warforged Resilience
2: Sentry's Rest
3: Integrated Protection
4: Specialized Design
5: Integrated Tool
6:
Armor Class
  Base
  Bonus
Weapon Proficiency         Armor Proficiency       Damage Resistance
  1                          1                       1 poison
  2                          2                       2
  3                          3                       3
  4                          4                       4
Spells
  1
  2
  3
  4

Race 2
Name: Warforged (Skirmisher)
Speed: 35 ft
  Fly:
  Swim:
  Climb:
Vision:
Skills:
Tools:
Languages: 1 Common
Height: 4' 10" 2d10
Weight:
  Powerful Build:
Age: A typical warforged is between two and thirty years old. The maximum lifespan of the warforged remains a mystery; so far, warforged have shown no signs of deterioration due to age.
Ability Score Adjustments
                STR  DEX  CON  INT  WIS  CHA
Fixed                 +2   +1
Additional
Trait Description
1: Warforged Resilience
2: Sentry's Rest
3: Integrated Protection
4: Swift
5: Light Step
6:
Armor Class
  Base
  Bonus
Weapon Proficiency         Armor Proficiency       Damage Resistance
  1                          1                       1 poison
  2                          2                       2
  3                          3                       3
  4                          4                       4
Spells
  1
  2
  3
  4

Race 3
Name: Warforged (Juggernaut)
Speed: 30 ft
  Fly:
  Swim:
  Climb:
Vision:
Skills:
Tools:
Languages: 1 Common
Height: 4' 10" 2d10
Weight: 400 lb 1d4
  Powerful Build *
Age: A typical warforged is between two and thirty years old. The maximum lifespan of the warforged remains a mystery; so far, warforged have shown no signs of deterioration due to age.
Ability Score Adjustments
                STR  DEX  CON  INT  WIS  CHA
Fixed            +2        +1
Additional
Trait Description
1: Warforged Resilience
2: Sentry's Rest
3: Integrated Protection
4: Iron Fist
5: Powerful Build
6:
Armor Class
  Base
  Bonus
Weapon Proficiency         Armor Proficiency       Damage Resistance
  1                          1                       1 poison
  2                          2                       2
  3                          3                       3
  4                          4                       4
Spells
  1
  2
  3
  4

Start Page
Additional Ability Features
1 immune to disease                                        
2 no (eat/drink/breathe)                                        
3 no sleep; no exhaustion due to lack of sleep                                        
4 adv on poison saves

10 Armor & Shield
Overrides
Name: =IF(ArmorGroup="heavy","heavy plating",IF(ArmorGroup="medium","composite plating",IF(ArmorGroup="light","darkwood core",IF(ArmorGroup="force","Mage Armor","darkwood core"))))
Armor Class: =IF(ArmorGroup="heavy",16+ProfBonus,IF(ArmorGroup="medium",13+ProfBonus,IF(ArmorGroup="light",11+ProfBonus,IF(AND(ArmorGroup="none",BarbarianLevel>0,MonkLevel>0),10+MAX(CONMod,WISMod),IF(AND(ArmorGroup="none",BarbarianLevel>0),10+CONMod,IF(AND(ArmorGroup="none",MonkLevel>0),10+WISMod,IF(ArmorGroup="force",13,11)))))))
Stealth: =IF(ArmorGroup="heavy","disadvantage","-")
Weight: 0 lb
Properties: =IF(ArmorProf="proficient","proficient","")&IF(ArmorGroup="force",", spell (8 hr)","")
For the armor to work, I select an armor type in the same group.
None: I use None for no armor/unarmored defense (duh!), which will be overriden as Darkwood Core (no proficiency bonus).
Light: I use Leather armor, which will be overridden as Darkwood Core
Medium: I use Hide armor, which will be overriden as Composite Plating
Heavy: I use Chainmail armor, which will be overriden as Heavy Plating
Force: Mage Armor

Note 1: For the Trait Descriptions, for my personal use I have the complete entry included from the UA article, but decided to save space here and only include the header.
Note 2: For the Envoy and Skirmisher sub-races, unlike the Juggernaunt sub-race, I could not find any information regarding weight so left it blank.

For the Envoy's integrated tool feature I have not found a way to show the double proficiency bonus, except for Thieves Tools (they *are* a tool, after all!). For those I select them as the 5th entry under the Rogue's Expertise selection. Yes, they will probably be grey (unless you are a class that has that feature), but it should still work.

update: 4/11/2019 Reason: update armor overrides to handle Unarmored Defense (Barbarian and Monk) and Mage Armor. Like the base generator, if a characater has the Unarmored Defense feature from more than one source the highest AC will be used (not necessarily the first class to gain that feature).
 
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ReadError

Villager
Problem in beta 8.

Level 7 Bard Swords college. It says I'm now proficient with medium armor and it's correctly reported in my proficiencies on character sheet 1 but when equipping a Half plate which is medium, it says I'm not proficient. and it says the same thing for all other medium armor. It's not really a big problem since i can just ignore it.
 

Conandar

Explorer
Problem in beta 8.

Level 7 Bard Swords college. It says I'm now proficient with medium armor and it's correctly reported in my proficiencies on character sheet 1 but when equipping a Half plate which is medium, it says I'm not proficient. and it says the same thing for all other medium armor. It's not really a big problem since i can just ignore it.
Until (if) the developers make an appearance again, all I can say is that this is a known bug. For now you'll just have to use the override to make it work for you.
 

Conandar

Explorer
I still use this generator regularly, but have started to play around with the Hero Labs program (bought the 5th edition SRD pack ($35), and added the community pack (free)). There is definitely a learning curve, especially if you are trying to add custom material, but there is a lot of material (including UA and 3rd party) already available. I mention this as a possible alternative for folks wanting a custom/UA class that is not supported by FAs tool. Browsing through the forums there, it looks like people are having trouble adding the UA Artificer because it is a half-caster with cantrips (no SRD half-casters have cantrips). I didn't see a revised ranger, but I wasn't really looking for it, either.
 

Conandar

Explorer
From what I can see, the Hero Labs program has a user-installed program (Windows), which is what I have, and also a web-interface version that they claim to be even better. I am avoiding web-based programs because of the lack of internet access where I play D&D. I have found a number of typoes in the data packs, some of which appear to be OCR-generated errors (lowercase-L or the nuber one, instead of a lowercase T, in particular).

I am also trying out Aurora Builder, which is a 5E generator program that is completely free. It appears to be based in the Netherlands, so some of the English language support may seem to be a trifle odd at times, but it is still very understandable. Haven't done much with it yet, but it has community-supplied data packs that appear to be even more comprehensive than the Hero Labs program.

Again, both of these programs only support the 5E SRD out of the "box" (keeping them legal and out of WotC/Hasbro's legal sights), but there are community-supported data packs which flesh them both out very well.
 

Conandar

Explorer
Thanks for the tip, but I don't use a mobile device (except my flip-phone). With only my left hand to use (and I was born right handed) mobile devices are less than desired user friendly. May well be useful for others, though. In my game tonight I did see two tablet devices being used, but have no idea what app they are using.
 
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Conandar

Explorer
Is this still available? Can I request it privately from someone please?
Look back a few pages and you should see where a link to the latest stable (v2.27, pre-XGE) is available. If you desire the latest (v2.28 BETA 8, buggy) beta, that may also be available, still. If you want the beta, send me an e-mail @ conandar[at]new[dot]rr[dot]com and I will see what I can do. There used to be a way to get on a mailing list that would provide a link to the latest version, but I have no idea if that is still viable, as that person handling that has gone MIA as well.
 
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timberwulf12

Villager
Is it within the realm of possibility to work the content to add new races, weapons etc? Code access really to take advantage of an awesome tool and keep it going in-house?
 

Conandar

Explorer
There are probably ways to break/remove the password protection on START and SPELLCASTING pages, but I don't know how to do that, and I do not have the passwords. Somebody mentioned how to make the TABLES page visible, but you will have to search these forums for that, and it is really just a bunch of tables with no documentation attached.

It would take some real excel expertise to add new classes (as opposed to sub-classes), so adding new classes such as the Blood Hunter, Mystic or Artificer would be a serious set of challenges. There are other parts that are hard coded and do not meet the needs of some of the newer official materials (for example, only two domain/expansion spells per spell level). Other parts can be "hacked" in with a combination of using the CUSTOM page and some excel formulae-kungfu.

If you can not make this generator fit your needs, you may want to look into the free program Aurora Builder, which has basic 5th edition support and a community supported extension for what they can not legally support. A Non-free option that I like is Hero Lab, which also provides basic 5th edition support and a community project to support the rest. Neither are as "clean" as this generator, in my opinion. Of course, you can also use DDB if you don't mind their limitations (subscription preferred, buying sourcebooks [again], tied to internet access, etc).

The WotC/Hasbro lawyers have struck hard, and the wound is grevious.
 

Zerrian

Explorer
Problem in beta 8.

Level 7 Bard Swords college. It says I'm now proficient with medium armor and it's correctly reported in my proficiencies on character sheet 1 but when equipping a Half plate which is medium, it says I'm not proficient. and it says the same thing for all other medium armor. It's not really a big problem since i can just ignore it.
I was able to break the password protection and started looking at some errors. One such error is in the Custom tab and setting the abilities as your class levels up, this was a problem in the Beta 8 but not in 2.27. In regards to the above. I've found the error and it turns out there was a missing series of evaluations for the Swords college and adding the proficiency for all medium armor. I've fixed this but will be looking into other errors to fix that have been reported here, working backwards.
 

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