log in or register to remove this ad

 

5E ForgedAnvil D&D 5E Character Generator

Zerrian

Explorer
Thank you for keeping this alive. I'm not skilled enough with Excel to be of use other than play-testing...
You're very welcome! Luckily I'm an IT guy and the code/equations for Excel are pretty easy for me to follow.

Speaking of play-testers, I've created a Bug/Error reporting form to keep track of what needs to be fixed in FA. If you know of a bug I haven't tackled yet please look into reporting the bug. It'll help me save a lot of time backtracking through the form to find any errors and such. ForgedAnvil Bug/Error Tracking Form
 

log in or register to remove this ad


Zerrian

Explorer
It's been an interesting challenge reverse engineering the code and thought processes. It appears I've added in the Warforged (with 3 subraces) and have it displaying properly. Now it's a matter of learning how to lock it all down similar to how it was. The biggest challenge appears to be getting the Reset feature to work again since it's currently be stripped away.
 

Timtumm

Villager
On behalf of everyone, thank you so much Z. I would love a new version with some of the new books included in them. Warforged was my favorite, so thanks for adding that.
 


bschrempp

Villager
I have an old version, are there any instructions anywhere?
Example: In section 4, Skills. at the bottom is has a cell for Feats max 3. What is this cell for?
 

Conandar

Explorer
That cell allows for adding more Skills that your character has to be added beyond the normal maximum. Using the term "feat" may be misleading. There is a Feat cell in the Tools area for the same reason, and probably the languages area too (don't have the generator open at the moment to double check.)
 

phoffman

Explorer
It's been an interesting challenge reverse engineering the code and thought processes. It appears I've added in the Warforged (with 3 subraces) and have it displaying properly. Now it's a matter of learning how to lock it all down similar to how it was. The biggest challenge appears to be getting the Reset feature to work again since it's currently be stripped away.
I have added most of the Eberron stuff. I didn't have a problem with the reset function you describe.

Haven't added the feats yet or the double blade weapon yet.

Nearly all of the modification is in the tables tab.
 

Zerrian

Explorer
For those reporting bugs about not being able to add racial stats for Warforged Envoy and other races. Please see these screen shots to confirm where to add these modifiers in. I'll make sure to adjust brighter colors when the option is available.


 


Creg

First Post
Hi there I´m absolutly new in here. I´m searching for a way to get the Char-Generator from ForgedAnvil. Coukd someone help me?

Best greets
Creg

Thanks i have found the link on page 228 ( getlink56+enw@gmail.com )

Sorry for my english
 


phoffman

Explorer
Is there a newer version after Beta 8.1, ideally with Changeling? (By the way, thanks for great work)
The last version by Forge was 2.28 beta 8. It did not include the changeling.

However, you can try to use the custom tab to include the Changeling race.
 

Conandar

Explorer
Just to expand on what Phoffman said, this generator only includes official released content. That means no Unearthed Arcana and no Beta material. Ebberon material is scheduled to be official in November, I think, so maybe sometime after that.
 




Matt McNiel

Villager
I have noticed that when creating a 1st level character with a total strength of 9 & using a weapon that the character is proficient in such as a Quarterstaff (STR based) for a wizard, that it still gives a +2 for an attack bonus instead of factoring in the -1 for STR (it should be a +1 Attack bonus). I also noticed that for a lower score, it calculates it properly. Thought I would notify you who work on the awesome sheet that this is so it can be corrected. Thanks!
 

Matt McNiel

Villager
I have noticed that when creating a 1st level character with a total strength of 9 & using a weapon that the character is proficient in such as a Quarterstaff (STR based) for a wizard, that it still gives a +2 for an attack bonus instead of factoring in the -1 for STR (it should be a +1 Attack bonus). I also noticed that for a lower score, it calculates it properly. Thought I would notify you who work on the awesome sheet that this is so it can be corrected. Thanks!
This is on the 2.28 BETA 8...
 

phoffman

Explorer
I have noticed that when creating a 1st level character with a total strength of 9 & using a weapon that the character is proficient in such as a Quarterstaff (STR based) for a wizard, that it still gives a +2 for an attack bonus instead of factoring in the -1 for STR (it should be a +1 Attack bonus). I also noticed that for a lower score, it calculates it properly. Thought I would notify you who work on the awesome sheet that this is so it can be corrected. Thanks!
Thanks, This error is a result of how the Pact Weapon is checked. I believe this bug prevents any negative stat modifier except for low charisma hexblades.

Code:
I will not be explaining how to make the changes but, the following changes to the cells in the Tables tab correct this. the last 0 in each cell is changed to ""

AGX7 =IF(AND(AGW7=1,Start!AX194="•"),CHAMod,"")
AHF7 =IF(AND(AHE7=1,Start!BF194="•"),CHAMod,"")
AHN7 =IF(AND(AHM7=1,Start!BN194="•"),CHAMod,"")
AHV7 =IF(AND(AHU7=1,Start!BV194="•"),CHAMod,"")
AID7 =IF(AND(AIC7=1,Start!CD194="•"),CHAMod,"")
AIL7 =IF(AND(AIK7=1,Start!CL194="•"),CHAMod,"")

In addition the following cells need to be changed to prevent them from displaying Pact Weapon on every weapon.

AGX64 =IF(AGX7<>"",$AGV$64,"")
AHF64 =IF(AHF7<>"",$AGV$64,"")
AHN64 =IF(AHN7<>"",$AGV$64,"")
AHV64 =IF(AHV7<>"",$AGV$64,"")
AID64 =IF(AID7<>"",$AGV$64,"")
AIL64 =IF(AIL7<>"",$AGV$64,"")
 
Last edited:

COMING SOON: 5 Plug-In Settlements for your 5E Game

Advertisement2

Advertisement4

Top