One small thing I noticed, is that weapons and armour that I fill for Character sheet I don't count against encumbrance. That means I have re-enter them on Character sheet II to get the weight to count. Perhaps this is a feature (might not bring all your possible attacks with you), however I think it would be cool to include them right away. Should a player not equip them all then you can always overwrite the weight to zero, right?
Thanks for the feedback, currently this is by design as the entire gear section needs to be free text. I'm avoiding macros to copy text there for compatibility with iOS, Android, and Windows 10 Excel touch versions (can't run macros)
You can achieve the desired effect by adding a formula in a cell instead of free text, for example
=ArmorName (result is the Name of the current armor selected in the Start sheet)
=ArmorWeight (result is the Weight of the current armor selected in the Start sheet)
=Attack1Name (result is the Name of the current weapon selected in Attack 1 of the Start sheet)
=Attack1Weight (result is the Weight of the current weapon selected in Attack 1 of the Start sheet)
and so on... these will dynamically update based on the selections made in the Start sheet. These formula will copy over when you update your character to the next version of the tool.
These formula (and others) are used in the example character Zenith, you can view formulas under Formulas > Show Formula in the ribbon
A list of all variables that you can use can be found under Formulas > Name Manager in the ribbon, hopefully most are self explanatory.