Forgotten Realms Player Guide

D&D (2024) Forgotten Realms Player Guide


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I hope not, I was really hoping for a full fledged campaign!
Well, my thinking is thst the only two teases they had provided for post Cpre stuff was that there would be a storyline involving Venger, and another involing the Red Wizards.

Venger as the BBEG behind the Caves of Chaos seems likely, and for a FR Adventure Guide...the Red Wizards would make a sensical, distinct antagonist.
 
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Maybe the often cited Red Wizards campaign will feature Neverwinter? It was the main target for the RW agenda in the Sword Coast in 4e.
Might be too similar to the D&D movie, but could also be a tie in. Do hope the RW get a lot of love in these books. They are one of my favorite antagonist organizations for FR
 

It sounds like the general overview of the Realms will be in the Player's Book, the DM guide sounds like it is more focused on resources and specific preparation info.

It seems the working title for the DM book is the Forgotten Realms Adventures Guide (not Setting), but the Beyibd article says that the general Setting details are in the player guide.

Okay the video calls it the Forgotten Realms Campaign Guide, but the Beyond Article, calls it the Forgotten Realms Adventures Guide, the name differences suggest very different things.

It does say full sized books, I had been thinking 190 pages for the FRPG previously, but if the general overview is in the FRPG, then I'm thinking 256 to 320 pages for the FRPG, outside chance of it being 385 paged like the 2024 PHB. Less player options then I expected, vastly more lore then I expected. I now thing FRPG will be the bigger book, the other one is a mix of regional gazetteers and dms advise for FR and FR monsters. Maybe adventure maps too. Could even have intro Adventures for each of those 5 regions.

https://www.dndbeyond.com/posts/1807-d-d-direct-recap-a-look-at-two-forgotten-realms

"Two Full-Sized Forgotten Realms Sourcebooks with Player Options and More​

When we revisited the core rules for fifth edition D&D, we were spurred to also revisit the game’s most popular setting: the Forgotten Realms. The setting will be featured in two full-sized sourcebooks—The Forgotten Realms Player Guide (working title) and The Forgotten Realms Adventure Guide (working title).

The Forgotten Realms Player Guide contains everything players and Dungeon Masters need to play in this beloved D&D setting. It contains a setting overview for new and returning players, as well as the following player options:

  • Subclasses
  • Feats
  • Backgrounds
  • Spells and a new type of spell
  • Key information on factions such as the Harpers and Zhentarim and how to join them
The Forgotten Realms Adventure Guide will be a trove of information and resources for Dungeon Masters to create their own epic fantasy adventures. It will also contain five in-depth setting guides for iconic locations in the Forgotten Realms that support a variety of adventure genres:

  • Baldur’s Gate
  • Calimshan
  • The Dalelands
  • Moonshae Isles
  • Icewind Dale"
 

So the real Campaign Setting Guide will be the FRPG, with DM facing stuff like Monsters and maybe magic items, and traps and DM advise along with 5 regional guides, will be in the FRAG.

That actually changes alot. Even most dms can get away with just getting the FRPG of they are particularly interested in those 5 regions.
 

So the real Campaign Setting Guide will be the FRPG, with DM facing stuff like Monsters and maybe magic items, and traps and DM advise along with 5 regional guides, will be in the FRAG.

That actually changes alot. Even most dms can get away with just getting the FRPG of they are particularly interested in those 5 regions.
Well, both combined are the "real" campaign guide.

The DM book will probavly have NPCs and other, less public information.
 


They say nothing about new PC species. I wonder if we will see new PC species in 2025 by WotC and not only by 3PPs. Ardlings and glitchlings weren't a so bad idea, only they needed more work. I imagine ardlings like the aasimar version of furry species and glitchlings as modrons' cousins, or the products when mechanatrixes (planetouched from Mechanus) tried to create their own version of druid's reincarnation spell.
 

One thing I think needs bringing up is that one of the regions being focused on is Calimshan. Unlike the other four areas, which lean into standard faux-European fantasy concepts, Calimshan is instead fantasy Arabian Nights. And, as the second to last illustration at the start of the thread shows, they aren't shying away from that at least visually, with all the domes and minarets. It's been the consensus here that WoTC would likely tiptoe around such areas in the Forgotten Realms, so it's interesting that they're not just lightly covering Calimshan as part of a full setting overview, but actually focusing on it. It will be interesting to see what the result will be. I'm sure they're running everything past sensitivity consultants (given previous faux pas on similar matters, and how things were handled with Radiant Citadel), so I'm wondering if this means they're doing the same for similar areas of Toril, like Mulhorand, or even Kara-Tur (although I assume that will, at best, be only mentioned with at most extremely light detail).
 

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