My take on the Wall of the Faithless is that it demonstrates very clearly one thing that's aluded to but not made explicit in the books. Ao is Lawful Evil.
Ao, for those who aren't aware, is the overgod of the Forgotten Realms. And he's lawful evil just like any other entity who praises the "Balance between good and evil" and tries to enforce it on people. And he wants people caught in his system - the Wall of the Faithless is jail for those who don't play the games of a lawful evil overgod.
And someday, maybe, I'll run or play a campaign that goes all the way up to throwing Ao off his throne.
I'm playing a gnome wild mage in a
Dragonlance game at the moment who basically takes the view that the so-called "balance" is more insane and cruel than a world ruled by evil would be. Part of that world's history is that a disaster happened to "right the scales" - my gnome's in-character position is that it is madness itself to pretend that this was good or righteous or anything more than monstrously cruel. In a world where no good can be done without evil coming along and wrecking the joint, the only logical position is that which is actually common among people in the era of the War of the Lance: the gods should be shunned, if not destroyed. He wants to wreck the balance, so that
someone can win (good or evil or whatever).
He's fit in pretty well to the story so far - the main narrative involves an evil goddess coming into the world, and he
hates that. Plus, as a dragonlance gnomish wild mage, he's played as inept and mad and interested in tweaking things to see what happens.
It'll be fun to see how it plays out. I've got a pretty good DM, so I'm pretty confident with him rolling with the idea, when it comes down to it.
Elderbrain said:
My advice: Don't die on Toril, migrate to another crystal sphere where the gods aren't such jerks...
It seems like the elves avoid it, given the SCAG's narrative of the passage to Arvandor: if they ever die of old age, they do it on another plane.
A Story is taking shape in my mind: you've got a heroic band of misfits from various worlds and dimensions heading through portals to FR (like the portal through Arvandor, or the Gates of the Moon, or whatnot). Their job? To smuggle people off the plane. They create
refugees from the corrupt leadership of Toril. Aided, perhaps, by some of the Good gods of the pantheon who agree that self-sacrifice is better than allowing innocents to suffer,. The Evil Gods put up some hissy fit perhaps, and AO likely does his "CUZ I'M THE BOSS THAT'S WHY YOU CAN'T TAKE MY TOYS" thing, maybe even tries to cut off the planes, but with the power of the Athar, they manage to reduce the gods' influence. The Wall is torn down. The people leave. Spelljammers criss-cross the world, over-burdened with people. The climactic battle is this group of saviors, those who gave the people freedom from a corrupt and brutal regime, trying to keep the last portal open for a few moments longer as the Good gods, bathed in the divine remnants of their evil kindred, send their last few noble defenders through, and utter a quiet "I'm sorry," before AO's fury falls upon them for the last time, and the crystal sphere is cut off, once more a cage, a prison for an omnipotent and petty child.
The second half of the campaign is dealing with the refugee crisis on the planes.
