Irda Ranger
First Post
My comment was influenced by the fact that I played with two guys who were optimisers. They had their feat selections planned out through level 20 and were brutally effective. That left the rest of us with the choice of matching them or practically sitting out half the fights. My character concepts were totally useless in the face of that. I had to rebuild three times in 8 levels just to participate (and I'm glad my DM let me).In fact, the post I was responding to said "Spontaneity? Gone. Organic character growth? Zilch." No shades of grey there.
I certainly agree that 3E characters can require a lot more advance planning, especially for certain Prestige Classes. But that's more true if you're concerned about the character's "effectiveness" and less true if you're not too worried about "balance".
Which comes back to what we all play D&D "for". Some people get a kick out of tweaking the system (just like hot rodding a car they can't legally drive or over-clocking a PC used for web surfing to 5 Ghz), and 3E was great for them, but their presence made it a lot less fun for people who were there for the roleplaying/storytelling aspects of the game. It was like showing up a friendly game of pick-up basketball only to find that one of the guys had modded his sneakers to make him run 2x as fast and jump 2x as high. It's a neat trick and cool proof of concept, but it doesn't make for good basketball.