Wouldn't the win-win be FIX the broken problems in such a way as to allow those 90% to become viable, rather the cut them out completely?
Can't we have flexibility AND validity?
The groundwork has been laid. That's step 1.
Wouldn't the win-win be FIX the broken problems in such a way as to allow those 90% to become viable, rather the cut them out completely?
Can't we have flexibility AND validity?
Wouldn't the win-win be FIX the broken problems in such a way as to allow those 90% to become viable, rather the cut them out completely?
Can't we have flexibility AND validity?
And also a pony!Wouldn't the win-win be FIX the broken problems in such a way as to allow those 90% to become viable, rather the cut them out completely?
Can't we have flexibility AND validity?
The groundwork has been laid. That's step 1.
But don't tell me 4e has as many options out the gate as 3e had.
Agreed. 4e has done a great step forward toward a system of valid choices. However, its only step 1. My complaint has been how small step 1 has been.
by 2010, we'll probably have as many, if not more, options than we had in 3e. We're not there yet. To say we do is being disingenuous.
Having better quality options is good. If having less of them in core (and more added on) is the necessary cost, so be it. But don't tell me 4e has as many options out the gate as 3e had. There are some things you just cannot do yet without house ruling.
And I still think its dumb rogues can't use their power with shortbows without some future feat or a house rule.
And I still think its dumb rogues can't use their power with shortbows without some future feat or a house rule.