Forked from: Anyone care to allay my PHB2 concerns? posted a couple of weeks before the PHB2 came out.
Where do we stand in regards to Concern #2? I really don't see parity between warlocks and sorcerers, the two arcane strikers. The damage bonus sorcerers get from adding their Dex to damage rolls is pretty handily superior to the warlock's curse, and sorcerer powers tend to offer better damage dice to boot (it's somewhat elusive to quantify, but you'll find a lot more d10's in sorcerer powers than warlock powers).
Then we've got all the other isolated issues. The warlock's Eldritch Blast, for instance, is a non-optional dud. Compare that to Chaos Bolt. Sorcerers have a strong mix of close and ranged attacks, and have a feat to make all of their ranged attacks melee attacks.
Sorcerers seem a little more frail, with only cloth armor proficiency, but that's ameliorated with a feat. A Con-based warlock will be a good bit tougher, granted. Sorcerers started out with pretty mediocre utility powers, but Arcane Power ratcheted them up a bit.
Arcane Power was basically the last good shot at doing some rebalancing, so now it feels like a window of opportunity has closed. I really wonder what the designers thoughts are with the warlock class. it's a striker that doesn't pack a lot of strike.
So, now we've got both PHB2 and Arcane Power out. Concern #1 isn't any real issue as far as I can tell, while the topic of Concern #3 seems to be standing pat (with the overshadowing of implement damage by weapon damage being, by all available accounts, an intentional design choice).Felon said:So, going by my the much leaner info about the PHB2 that's available to non-DDI-subscribers (mostly reading the info secondhand in forums), I've got a few niggling concerns about the PHB2. If you've got the inside scoop, tell me how justified they are:
Concern #1: The Wizard gets outshined by the two new controllers, because their AoE's will tend to target "all enemies" while the wizard's mostly targets "all creatures". Avoiding friendly fire is a huge deal when dropping a nuke. Another consideration is that the druid and invoker are both likely tougher than the wiz. What's the wizard got to tip the scales even?
Concern #2: The Sorcerer basically amounts to unofficially giving up on the Warlock as the arcane striker. The 'lock's damage output is suffiicently behind the curve of other strikers that I fear the designers may have deemed it a lost cause.
Concern #3: The [W] damage discrepency holds strong, or even broadens. Weapon users will continue to have a sizable boost in damage output over implement users. At first, I'd hoped the absence of martial characters in PHB2 would lead to righting the imbalance. However, on reflection, the only thing in the PHB2 that would really make a dent would be feats that reclaim some of the ground lost to superior weapons and various other weapon-boosting feats, or perhaps that help overcome Resists. Or something I just hadn't thought of.
Looking forward to hearing "oh ye of little faith..."
Where do we stand in regards to Concern #2? I really don't see parity between warlocks and sorcerers, the two arcane strikers. The damage bonus sorcerers get from adding their Dex to damage rolls is pretty handily superior to the warlock's curse, and sorcerer powers tend to offer better damage dice to boot (it's somewhat elusive to quantify, but you'll find a lot more d10's in sorcerer powers than warlock powers).
Then we've got all the other isolated issues. The warlock's Eldritch Blast, for instance, is a non-optional dud. Compare that to Chaos Bolt. Sorcerers have a strong mix of close and ranged attacks, and have a feat to make all of their ranged attacks melee attacks.
Sorcerers seem a little more frail, with only cloth armor proficiency, but that's ameliorated with a feat. A Con-based warlock will be a good bit tougher, granted. Sorcerers started out with pretty mediocre utility powers, but Arcane Power ratcheted them up a bit.
Arcane Power was basically the last good shot at doing some rebalancing, so now it feels like a window of opportunity has closed. I really wonder what the designers thoughts are with the warlock class. it's a striker that doesn't pack a lot of strike.