From everything I've seen, the 4e Shadowfell is the AD&D/3e Plane of Shadow with a name change.
If you want Ravenloft to retain the atmosphere and depth it possessed over the course of two editions of development, I would say yes. Otherwise you're just making a quasi-horror weekend dungeon in the 4e Shadowfell and calling it Ravenloft. Some may feel differently of course.
To be honest I worry that the overall 4e design philosophy takes that as a major point of adherence when it looks at any and all previous campaign settings, be it RL, FR, Planescape, etc. Everything becomes rapidly homogenous to the point of adsurdity if you won't allow unique campaign settings to retain what made them unique in the first place.
My bad then. It's the message others have sent on several occasions.Wow, I must have really typed that wrong. That wasn't the message I was trying to send at all.
Please, not suing. Trial lawyers have never improved a campaign setting.I don't feel any of that atmosphere and depth really requires a seperate setting or place. All of that could be incorporated into the idea of things that happen on the shadowfell and in the domains while still letting it be sued by anyone utilizing any of the other settings.
This can be taken too far though. It's really a case by case basis. Planescape/Sigil, Spelljammer and Ravenloft-as-Shadowfell "work" within the larger multiverse that might be imagined by any of the "standard fantasy worlds" (Krynn, Toril, Oerth). But mixing Krynn and Toril (or worse, Athas) just doesn't sit right with me. It never sat well with me when TSR tried this.Let all these great concepts help tie gamers together, and expand all the settings at once.
Wasn't Ravenloft simply a sucky demiplane where gribbly stuff was imprisoned anyway?
Please, not suing. Trial lawyers have never improved a campaign setting.![]()
This can be taken too far though. It's really a case by case basis. Planescape/Sigil, Spelljammer and Ravenloft-as-Shadowfell "work" within the larger multiverse that might be imagined by any of the "standard fantasy worlds" (Krynn, Toril, Oerth). But mixing Krynn and Toril (or worse, Athas) just doesn't sit right with me. It never sat well with me when TSR tried this.
IIRC, much of these "redefinitions" had to do with abilities and spells which might disrupt a game of gothic horror and mystery. Ravenloft rules didn't make abilities "unreliable", some simply out-and-out didn't work. Things like "Detect Evil". Clerics and paladins got spanked the worst. Since many of these types of abilities and spells have been removed from 4E, this is one area where the rules and the setting are actually more compatible.
Not much more difficult than hiding the fact that you're 1/3 the size of a human with giant feet. In this regard, any race other than human and, marginally, elves/half-elves would have drawn unwelcome attention, thus limiting the choice of core races suitable for play in all editions. So, nothing changed here.
I see no incompatibilities with 4E here. Few items doesn't mean no items, and 4E already has an expectation of fewer items per character than earlier editions.
Here's the irony of all this "documentation" you provided, Matthew: they illustrate how RL is different than the core assumptions and common playstyles of AD&D... the system Ravenloft was designed for! So if you try to hold up these quotes as evidence of why 4E wouldn't fit RL, then they also prove that AD&D wouldn't fit it either, and in some cases, even more so!
Now, obviously this isn't true. Could you run RL with 4E out-of-the-box? No. It would take some tweaking. But that's true of all editions. All of them have been sword-and-sorcery fantasy games, so adaptations need to be made to run a gothic horror game with them. But, as I pointed out above, I think there's at least a couple of areas where 4E is a couple steps ahead of other editions in compatibility.
This is so amenable to solution that I hardly consider it worth mentioning. We already know the numbers you need to add to the attack progression to make The Big Three unnecessary; everything else is already optional.I was getting more at the attitude that "treasure should not be placed for the sake of treasure," which seems to run up against 4E's assumption that campaigns can expect treasure.
I'm going to disagree with this too. 4E is so well (and so transparently) engineered I have found it far more amendable to reimagining well than AD&D was. (I emphasized the word well because you could always reimagine AD&D willy-nilly but without a coherent game engine it was really, really hard to know if you were "doing it right").AD&D was also more amenable to tinkering and reimagining than 4E seems to be at this juncture.
This is so amenable to solution that I hardly consider it worth mentioning. We already know the numbers you need to add to the attack progression to make The Big Three unnecessary; everything else is already optional.
I'm going to disagree with this too. 4E is so well (and so transparently) engineered I have found it far more amendable to reimagining well than AD&D was. (I emphasized the word well because you could always reimagine AD&D willy-nilly but without a coherent game engine it was really, really hard to know if you were "doing it right").

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.