Chaotic Archon
First Post
I don't understand the funny part. Obviously, if the game is more about the players, it is less about the characters. Some people like the immersive, dramaturgical side of role-playing. Further, I don't see where egos come into this. Playing a character within a story rather than telling the story you prefer seems to be less ego-driven.
The GMless game effectively puts the players in the position of choosing to be collaborative, competitive, disruptive, or passive, which is precisely the position they were in before they removed the GM. All you have removed is an outside decider as to what will be considered real or not, in case there is any incongruity.
I 100% agree with you that some some people like immersive, dramaturgical roleplaying. I didn't mean to imply that people don't. I don't mean to say that playing a character within a story or telling a story has any 'edge' on being more or less ego driven. I'm talking about the less balanced player who's social confines prevent them from enjoying positive attention during a game. This is about a small subset of players that always seem to find their way into games. I'm talking from a purely personal perspective here, you might have never encountered 'this' player. Unfortunately, my friends and I have had more than our fair share of them, so they are a consideration.
I was unintentionally vague with that quoted comment, sorry. Let me rephrase it:
Some players have a very strong ego when they play. They want attention and channel that want through their character's deeds. I'm fairly certain that most of us have played with this type of person or at least heard horror stories of this person. What I meant about it being funny (perhaps ironic was a better choice of words?) is that if the person took a step back from the game, they'd possibly see that they're getting more positive attention by being part of the process instead of trying to garner it through mechanically 'beating' the process.
I disagree with you that they are in the same position that they were in with a GM because 'that' player is no longer collaborating, competing, disrupting, or being passive to a story teller that determines the outcome of that behavior. They are doing those things to themselves as well. Since they're actions include themselves, I'd like to think they'd be less inclined to disrupt their own play. I'm not saying this is 100% applicable to every player, but I believe that it's reasonable to assume the player isn't going to create a scene for the party, and then go out of his/her way to disrupt the events as that player unfolds them. As for competing, since resources are player generated, trying to get every coin, magic item, or treasure doesn't do much because the players can simply deprecate those things. I think you're dead on that a passive player will continue to experience things almost identically with our without a gm (in effect, that person is just allowing the party to be his/her gm....so they probably don't really apply to much of this conversation aside from being table candy
