[FR] Silver Marches (FULL!)

Altho I do not share this view, I can understand it. :) So no rolls for you!

Li, if you only had posted earlier (like last time the game was already full)... :(
But if there will be any free spots in the future, I'll let you know.

For now I hope we'll have sufficient active players to get the game going... :)

Bye
Thanee
 

log in or register to remove this ad

Argent, what is "Ballance" meant to be (guess that should be something else, Climb or Jump maybe)?

No Listen or Spot (well you are at +3 default, but still, those can be handy at times :))?

Skills: Hide +7, Move Silently +7, Sense Motive +7, Balance +7, Ballance +6, Tumble +7.

AC should be 14 (WIS bonus).

Grapple should be +2 (BAB+STR), unless I missed something there.

Bonus Feats - Looks like you didn't see the restrictions on those? It's Improved Grapple or Stunning Fist at 1st and Combat Reflexes or Deflect Arrows at 2nd level, which the monk can choose from.

Bye
Thanee
 
Last edited:

Thanee said:
Argent, what is "Ballance" meant to be (guess that should be something else, Climb or Jump maybe)?

No Listen or Spot (well you are at +3 default, but still, those can be handy at times :))?



AC should be 14 (WIS bonus).

Grapple should be +2 (BAB+STR), unless I missed something there.

Bonus Feats - Looks like you didn't see the restrictions on those? It's Improved Grapple or Stunning Fist at 1st and Combat Reflexes or Deflect Arrows at 2nd level, which the monk can choose from.

Bye
Thanee
Thanks for the heads up on the feats. Ballance is a skill. allows you to do things like walk tightropes and things like that. I didn't think you got the wisdom bonus until a few levels later. I'll have to check. (Can you tell this is my first Monk?)
 


Something to think about...

As a monk, if you want to be capable in hth, you either need a decent Str, or high Dex and Weapon Finesse (but lower Str makes tripping and grappling less fun, if you want to go that route).

Bye
Thanee
 



@serpenteye: About the sleep spell.

There are a few options now...

1) keep it like it is
2) you can change the spell once combat is over (to color spray probably) and we just ignore the little inconsistency
3) house rule the casting time to only a full-round action (would make it more useable, really)

What do you think?

Bye
Thanee
 

Thanee said:
You still have Balance listed twice (once at +7 and once at +6)! ;)

Bye
Thanee
.....I have no idea how I missed that..... I'm an idiot. That's supposed to be Jump +6

His next feat will be weapon finesse.
 
Last edited:


Remove ads

Top