[FR] Silver Marches IC


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"Abominations! Perversions of nature!" Faedalar exclaims as he once again reaches instinctively to touch his holy symbol. While doing so, he touches his chest with his two forefingers, closing his eyes in concentration.

Casting Magic Fang - although I don't have any natural attacks, due to the Share Spell ability it affects Nightwind.
 

Andrew D. Gable said:
"Abominations! Perversions of nature!" Faedalar exclaims as he once again reaches instinctively to touch his holy symbol. While doing so, he touches his chest with his two forefingers, closing his eyes in concentration.

Casting Magic Fang - although I don't have any natural attacks, due to the Share Spell ability it affects Nightwind.
OOC: the share spell ability only works if the animal is with in 5' of you when the spell is cast.
 

What he said (thanks, Argent), but through your link you can call the owl back down and cast the spell on your animal companion, I'll just assume, that you do that instead. Faedalar's initiative will change to 6 then, no real change, tho.
 


Round 1

The creatures strike lightning fast. They rush between the group and attack whoever comes within reach of their foul claws.

The six ghouls rush close to Korosh, Quinn, Thorgar, Hassan, Soveliss and Faedalar and stretch their ugly necks to bite them. Only Thorgar gets hit, and the ghoul's fangs sink into his flesh, ripping a small chunk of meat from the wound.

The kobold warrior moves behind the ghoul that threatens Korosh and drives his spear deep into the decaying flesh. Korosh in turn steps back from the undead and points his finger at it and the ghoul howls in pain as a shining white ray smashes into its chest, burning away the flesh where it connects. The ghoul's red eyes stare at the masked human, and Korosh can almost feel the hatred carried by the gaze.

Cade, still weakened, holds forth his holy symbol and Tyr's justice strikes the two ghouls closest to him (the one's near Soveliss and Faedalar), as they wiggle in agony and prepare to flee from the cleric's presence.

Quinn pierces the flesh of one of the undead with his rapier, while Thorgar misses the one opposing him with his mighty axe. Pendrin takes aim and shoots an arrow, but the shot goes wild and the arrow flies into the darkness.

Out of the darkness, Joyousgard moves in behind the pack and flanks the ghoul near Hassan. His fist connects and he hears bones splinter within the corpse, but this doesn't seem to hinder the undead creature in the slightest. Hassan fails to hit the ghoul in turn, however.

Faedalar calls down Nightwind and casts a spell on the owl.

22 6 ghouls
18 kobold warrior (NPC)
17 Korosh
15 Cade
14 Quinn (autopilot)
14 Thorgar (NPC)
13 Pendrin (autopilot)
11 Joyousgard
11 Hassan (NPC)
10 Soveliss
6 Faedalar
6 Nightwind (animal companion)

Cade - unscathed, 4 points of Con damage
Faedalar - unscathed
Nightwind - unscathed
Joyousgard - unscathed
Korosh - unscathed
kobold warrior - unscathed
Soveliss - unscathed

Thorgar - lightly wounded *
Hassan - unscathed

Pendrin - unscathed
Quinn - unscathed

6 ghouls - critically wounded *; moderately wounded *; unscathed; moderately wounded *; moderately wounded *, turned; turned

unscathed - full hp
scratched - 91%-99% hp
lightly wounded - 76%-90% hp
moderately wounded - 51%-75% hp
seriously wounded - 26%-50% hp
critically wounded - 1%-25% hp
disabled - 0 hp
dying - -1 to -9 hp
dead - -10 hp

* wounded or healed last round
 
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The spell cast, Faedalar glares towards the undead creatures and places his hand on his sickle. He removes it from his belt and lunges at the nearest ghoul, Nightwind striking at the same time.
 


Doh! Everytime I came here to continue, the boards were so darn slow, but now it seems to work! :)

Round 2

The ghouls now strike with their full power, slashing their ugly claws in conjunction with their bite. The one near Korosh steps close to him, hatred still flashing in its eyes, but his attacks seem weakened now and miss badly. Quinn is hit twice, by claw and bite, the ghoul's poison flooding into his veins he stops moving, paralyzed. Thorgar is also hit twice, both claws ripping into his chest, but he still fights on. The ghoul between Hassan and Joyousgard turns around and attacks the monk, but maybe the broken bones hinder it after all, as its attacks miss completely. The ghouls close to Soveliss and Faedalar turn around and flee from Tyr's presence.

The kobold bravely pierces the ghoul near Korosh again, and after the spear is drawn out of its flesh, the creature collapses to the ground in an ugly heap.

Korosh turns around to look for another target and sees Quinn in trouble. He points his ray at the ghoul near him this time and another ray of positive energy strikes that one. Howling in agony, the undead turns around to face the sorcerer.

Cade waits to see where his healing powers might be needed.

Thorgar swings his mighty axe again, this time the blade of the axe connects and sinks deeply into the flesh of the undead. Pendrin shoots an arrow at the same ghoul, hitting this time for minor damage.

Joyousgard and Hassan both manage to miss the ghoul flanked by them.

Soveliss, now free to move, quickly whips out his longbow and shoots the ghoul near Quinn, dropping it to the ground with a precise hit.

Faedalar and Nightwind rush to help Thorgar with his assailant. Faedalar's sickle barely fails to penetrate the skin of the undead, but Nightwind's magically enhanced talons strike true and deal minor damage to the ghoul.

22 6 ghouls
18 kobold warrior (NPC)
17 Korosh
15 Cade
14 Quinn (autopilot)
14 Thorgar (NPC)
13 Pendrin (autopilot)
11 Joyousgard
11 Hassan (NPC)
10 Soveliss
6 Faedalar
6 Nightwind (animal companion)

Cade - unscathed, 4 points of Con damage
Faedalar - unscathed
Nightwind - unscathed
Joyousgard - unscathed
Korosh - unscathed
kobold warrior - unscathed
Soveliss - unscathed

Thorgar - moderately wounded *
Hassan - unscathed

Pendrin - unscathed
Quinn - moderately wounded *, paralyzed

6 ghouls - dead/destroyed *; dead/destroyed *; seriously wounded *; moderately wounded; moderately wounded, turned; turned

unscathed - full hp
scratched - 91%-99% hp
lightly wounded - 76%-90% hp
moderately wounded - 51%-75% hp
seriously wounded - 26%-50% hp
critically wounded - 1%-25% hp
disabled - 0 hp
dying - -1 to -9 hp
dead - -10 hp

* wounded or healed last round
 

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